• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion Level 60 skills/titles ... suggest the ones needed!

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
I like Windwalker... but I feel as though Marksman would be more appropriate, because Rangers don't really have any wind-related skills. Only problem is that Marksman is gender specific. :(
 

Aetosion

Obsidian
Joined
Aug 27, 2011
  • Dragoon - ???? - Fix Quake, reimplement
  • Dreadknight - ???? - Torture (Shrinks FOV, similar to Confuse, doesn't freeze the person, instead makes them fly around taking 5 damage per 5 seconds for 15 seconds.)
  • Disciple - ???? - Dedication (Plants feet, prevents caster from being effected by any knockback)
  • Bloodmage - ???? - One of the 2 level 60 skills on this http://herocraftonline.com/main/threads/retool-level-60-ready-bloodmage-build.15738/
 

Archmage_Lloyd

Soulsand
Joined
Jan 24, 2012
Bloodmage: BloodBend, (its okay to use avatar references right?)
25M; 5HP; 10Cd
"Bend your foes blood to your will"
Acts like confuse, with the target moving in a random direction *(smaller scale than confuse)* but the twist is it cuases 3 damage per 2 seconds for 8 seconds

Dragoon : Lancet (consider this a finisher-like move)
3,1/2Stamina ; 20CD
"A spear can be used both ways you know"
Throws your spear at the target dealing 25 damage,
Downside / balance, Leaves you weapon-less (disarm) for 3 seconds

Dreadknight: Pain ------ title : Dreadnought

"Death is only bad if you feel pain whilst dying"
Inflict crippling pain on the target, Aoe; range 8 blocks from caster.
(potion debuffs) Slow's, Blinds and Weakens the target for 3-5 seconds.

Disciple - Deep Meditation
40M;4St ; 30CD ; 2 sec warmup
"Find your inner balance"
Quickly meditate and become more strong, fast and intelligent
Casts Wisdom , Quicken, Might on you for 5 seconds.

Samurai - title - Daiymio

Bard (better) title - Lutist

Druid Title- Shaman
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Churning out some Lv.60 skills for the classes that don't have them.

Dreadknight- DarkAxe
The user's axe is engulfed in dark magic.
3 stamina - 20 mana - 15 second duration - 90 second cooldown
Each strike landed on an enemy with an axe consumes 5 of the user's mana, knocks the enemy back, and restores 1/2 of the damage it inflicts.

Dragoon- Hurricane
The user's fighting style is empowered by the wind.
5 stamina - 15 second duration - 90 second cooldown
The user is given a speed boost, can jump 3 blocks high, is made immune to fire, and hits landed with a shovel slow the enemy for 1 second and break skills that are warming up.

Disciple- Zen
The user attunes their body to their surroundings, enhancing their ability to fight.
4 stamina - 35 mana - 3 second warmup - 15 second duration - 90 second cooldown
For the duration, all melee attacks the user endures return 1/2 the damage to the attacker, all magic-based attacks inflict 1/2 their usual damage, and the user becomes immune to fire and gains a speed boost.

Bloodmage- RedPulse
The user drains life energy from all nearby enemies.
20 mana - 8 health - 2 second warmup - 15 second cooldown - 4 range (AoE)
All enemies in range take 10 damage and are slowed for 4 seconds, and for every target hit the user gains 8 health. Zombies and Skeletons hit will not cause the user to regain health.
 

undeadship

Stone
Joined
Nov 16, 2011
Bloodmage- Aoe move that places like a 4x4 Sq of netherrack and hurts people in it for X amount of time
Disc- Blaze rods as weapon, have a chance to light emeny of fire on hit or make it a move u use and makes the next hit light them on fire.
 
Joined
Sep 10, 2011
Dragoon: lunge- 4 stam. User deals 5 damage to self, and 15 damage to other, with a large knock back effect
Dreadknight: corrupt- 30 mana, 3 stam. causes opponent to deal small amounts of damage to self and others (party members?)
Disciple: courage- 3 stam 15 mana. User gains a small attack buff as well as being immune to debuffs for a short time (slows, confuse, dots, etc)
Bloodmage: vampiric- passive. (insert percent here) chance to restore a small amount of health (5?) when doing damage to a mob or player.

Feel free to comment on my suggestions :)
 

qNickp

TNT
Joined
Jan 3, 2012
Bloodmage- Aoe move that places like a 4x4 Sq of netherrack and hurts people in it for X amount of time
Disc- Blaze rods as weapon, have a chance to light emeny of fire on hit or make it a move u use and makes the next hit light them on fire.

I like the blaze rod as a weapon idea.
 

Starkillah

Legacy Supporter 2
Joined
Aug 8, 2011
Location
U.S
Endurance
-You regain 100% of your stamina-


I was thinking of a skill similar to the Wizard's Replenish.
What it would do is refresh the Stamina of the skill user to full. I think this skill would be useful for Dragoons which could desperately use another skill, and this kinda fits them.
It would allow them to be more of a utility on the field in battle as they are supposed to be.
Theres that post direct onto thread.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
A few titles:

Thief- Yegg. This is the only acceptable title.
Druid- Dryad
Ranger- LoneWolf (Aha, puns)
Wizard- Sorcerer (or Thaumaturgist! :D)
Bloodmage- Bloodletter
 
Top