First, I would like to applaud Kainzo and the staff for trying their best to listen to the community and respond accordingly.
Second, I have looked somewhat at the Towny plugin, but I don't know a lot about it and what I have found hasn't been thoroughly explanatory. Where might one become an informed reader concerning this plugin? I don't mind in depth stuff or pages of material. The more you know.... the better off you are.
Now as to the points in question:
1. Do we allow teleports to your ally towns (for reinforcements)
- No, although this sounds handy, wizards can already do this as well as runestones, and another method would, as has been mentioned, make travel across the map too easy. The idea of purchasing portals to connect two points however seems fair to me and I like it. Not sure if it is possible though.
2. When you die, to you respawn in your town instead of GY?
- GY. But I am torn by this. On the one hand, if you respawn in your town this would be essentially the same as a graveyard town building, which has already been a part of herocraft. On the other, it may make defending towns too easy. Is it possible to have a graveyard-type town unit built in this plugin for a cost?
3. Should there be a hard cap of towns?
- Depends on the difficulty of creating a town. However, if we do implement nations, the more towns you have, the more nations you have. If you have only a handful of towns, how many nations will you have?
4. Nations
- Yes please. I love the concept of this, but have little idea of how the implementation of this.
5. What day should be "war" --- preferring Sunday here. (War can have blocks broken, town-sections lost etc)
- I think Saturday would be the best day, as some are mentioning. It provides the best time-frame for users across the most time-zones.
- I don't like the idea of towns losing sections. Sounds yucky to me and painful for a hard-working town.
- When we say blocks broken, what do we mean per say? Is this like a list of blocks or just all blocks in general? I liked the concept of certain blocks (i.e. soft blocks) being able to be broken, while other blocks are not (i.e. hard blocks).
a. Defenders regenerate life faster to have a home-field advantage
- Eh, No I don't think this is necessary
b. Only admins can fire off WAR times
- Is this a question or just an aspect of the plugin? I think that would be fine I suppose, unless someone can come up with a better way of doing it. Nashah had an interesting idea, though I would like it fleshed out and discussed a bit more before committing to it.
c. Nations can PAY souls to be Neutral during WAR times.
- This seems fine to me I suppose.
6. Unclaim restores the area to the exact time of it being claimed.
- Seems like nearly everyone is saying the same thing. Good builds should be left, whereas the ability to easily remove ugly builds is quite handy.
7. Friendly fire? on/off
- On. There is a lot of discussion on this and honestly I'm not sure. If it is on then towns will have to be careful and coordinate a bit more rather than just rushing/spamming. Though in truth this is minecraft.... how tactical can you get? I could be swayed either way I think, perhaps I just don't know enough about it all.
8. Should there be visible towns or should it be hidden (harder to find during war)
- If I understand this correctly, we are asking where towns should be displayed in some fashion so that they are easily found/spotted. I do not think towns should be visible, but should be hidden. Some towns will stand out by choice, but other may wish to remain as secretive as possible. Secrecy can mean safety, which is one of the main purposes of a town.