Karsain
Glowing Redstone
- Joined
- Jul 20, 2014
@Kainzo @Admins Here is my idea of how war should work on herocraft. There should be two, maybe three forms of war, which are economic, political, and raid wars.
In political wars, you can declare on any town, whether they like it or not. If your town wins a political war, you gets political elo, which boosts the ranking for your town on /town top. This is going to be just like /pvp top, but with entire towns. You will be able to see a town's elo when you /town who them, and it will be a major source of pride for certain towns and will be a huge bragging right when it comes to getting people to join your town. It is an objective way to determine which town is the best at pvp,
In a political war, you can declare on anyone and they don't have to agree to it. Once the total number of kills totals 15, the elo the winner is granted and the loser is lost is dependent on both their initial elos and how many more kills the winning town had in the war compared to the losing town. Your town can surrender a political war, resulting in a large hit to your town's political ranking, or elo. Towns with higher elo will get less elo for winning wars against towns with lower elo, and towns with lower elo will get a large amount of elo for winning wars against towns with high elo. Additionally, the more kills you get in your war, the more elo you get from that war. Wars that were relatively close will result in relatively little elo lost or gained, while one-sided wars offer the potential for a large amount of elo gain. If a political war is surrendered, it is counted as 15 kills against the team that surrendered, resulting in a heavy elo loss. Additionally, a town can not be declared against on a political war more than once every 24 hours
Economic wars must to be agreed upon by the two participating towns. Economic wars give the winner of the war money.
An economic war is over once 15 kills is reached between the two towns. In an economic war, the amount of money that the winning town takes from the other is determined by how many more kills they got compared to their opponent. Each kill is worth a certain amount of money, determined at the start of the war and agreed upon by both towns. That amount of money times the difference in kills Is transferred from the losing town's bank to the winning town's bank. Remember, this is an economic war and both towns have to agree to it. An important aspect of economic wars is that they prevent people from farming gold by creating 2 towns and feeding the other town kills, because no gold is created nor destroyed, it is only transferred.
Once the amount of kills between both towns reaches 15, the economic or political war is over. The town with the most kills is the winner.
At the end of the war, there is a serverwide message that says this"
"____ Town beat ____ Town in a bloody political/economic war with ___ out of 15 kills, awarding them ____ elo/coins"
Here is an example:
"Tectum Grotto Beat Indar in a bloody Economic war with 12 out of 15 kills, awarding them 450 coins!"
There could potentially be a third type of war, called a raid war. Raid wars would only be unlocked above a certain political elo, and you can only attack other towns also above that political elo. Lets say all towns start at 1250 elo. In order to start a raid war, your town would need at least 1350 political elo. This ensures that both towns are not weak at pvp and will fair well against getting raided.
Additionally, in order to start a raid war against a town, a certain number of people in that town need to be online. So, assuming your town has 1400 elo and the other town has 1400 elo and 4 people online, you can declare a raid war against them, without them agreeing to it. A raid war cost a certain amount of money, depending on each town's elos and size ect, the formula is to be determined.
Once you start a raid war with a town, you are also starting a political war with them, meaning your town's elo's are on the line here. When two towns are in a raid war, you have the ability to blow up the enemies town with tnt, and kill them inside their own base. Essentially raid them. Be careful though, because they can also raid you! As with a political war, once 15 kills have been completed across both towns, the war ends and the winner is declared in public chat for the server to see, and political elo is redistributed as with a political war. Also, similar to a political war, a raid war can be surrendered with a heavy elo loss penalty. Also, it has the same cooldown timer as a political war, meaning your town can't be declared against for a raid war more than once every 24 hours.
TLDR: Economic wars must be agreed upon by both towns and allow you to fight for money. Political wars can be fought against any town and you fight for honor. Raid wars allow you to blow into people's town's and kill them, but require that both towns have a certain political elo.
In political wars, you can declare on any town, whether they like it or not. If your town wins a political war, you gets political elo, which boosts the ranking for your town on /town top. This is going to be just like /pvp top, but with entire towns. You will be able to see a town's elo when you /town who them, and it will be a major source of pride for certain towns and will be a huge bragging right when it comes to getting people to join your town. It is an objective way to determine which town is the best at pvp,
In a political war, you can declare on anyone and they don't have to agree to it. Once the total number of kills totals 15, the elo the winner is granted and the loser is lost is dependent on both their initial elos and how many more kills the winning town had in the war compared to the losing town. Your town can surrender a political war, resulting in a large hit to your town's political ranking, or elo. Towns with higher elo will get less elo for winning wars against towns with lower elo, and towns with lower elo will get a large amount of elo for winning wars against towns with high elo. Additionally, the more kills you get in your war, the more elo you get from that war. Wars that were relatively close will result in relatively little elo lost or gained, while one-sided wars offer the potential for a large amount of elo gain. If a political war is surrendered, it is counted as 15 kills against the team that surrendered, resulting in a heavy elo loss. Additionally, a town can not be declared against on a political war more than once every 24 hours
Economic wars must to be agreed upon by the two participating towns. Economic wars give the winner of the war money.
An economic war is over once 15 kills is reached between the two towns. In an economic war, the amount of money that the winning town takes from the other is determined by how many more kills they got compared to their opponent. Each kill is worth a certain amount of money, determined at the start of the war and agreed upon by both towns. That amount of money times the difference in kills Is transferred from the losing town's bank to the winning town's bank. Remember, this is an economic war and both towns have to agree to it. An important aspect of economic wars is that they prevent people from farming gold by creating 2 towns and feeding the other town kills, because no gold is created nor destroyed, it is only transferred.
Once the amount of kills between both towns reaches 15, the economic or political war is over. The town with the most kills is the winner.
At the end of the war, there is a serverwide message that says this"
"____ Town beat ____ Town in a bloody political/economic war with ___ out of 15 kills, awarding them ____ elo/coins"
Here is an example:
"Tectum Grotto Beat Indar in a bloody Economic war with 12 out of 15 kills, awarding them 450 coins!"
There could potentially be a third type of war, called a raid war. Raid wars would only be unlocked above a certain political elo, and you can only attack other towns also above that political elo. Lets say all towns start at 1250 elo. In order to start a raid war, your town would need at least 1350 political elo. This ensures that both towns are not weak at pvp and will fair well against getting raided.
Additionally, in order to start a raid war against a town, a certain number of people in that town need to be online. So, assuming your town has 1400 elo and the other town has 1400 elo and 4 people online, you can declare a raid war against them, without them agreeing to it. A raid war cost a certain amount of money, depending on each town's elos and size ect, the formula is to be determined.
Once you start a raid war with a town, you are also starting a political war with them, meaning your town's elo's are on the line here. When two towns are in a raid war, you have the ability to blow up the enemies town with tnt, and kill them inside their own base. Essentially raid them. Be careful though, because they can also raid you! As with a political war, once 15 kills have been completed across both towns, the war ends and the winner is declared in public chat for the server to see, and political elo is redistributed as with a political war. Also, similar to a political war, a raid war can be surrendered with a heavy elo loss penalty. Also, it has the same cooldown timer as a political war, meaning your town can't be declared against for a raid war more than once every 24 hours.
TLDR: Economic wars must be agreed upon by both towns and allow you to fight for money. Political wars can be fought against any town and you fight for honor. Raid wars allow you to blow into people's town's and kill them, but require that both towns have a certain political elo.
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