He was obviously meaning the tracking abilities.Where did ninja get mentioned at all?
He was obviously meaning the tracking abilities.Where did ninja get mentioned at all?
This isn't what I want to see. Though I think having 2-3 classes with an anti-track ability would be neat.
It doesn't fit for lore at all. If something like this was ever done, we would just grant it to all users, not specific classes.
professions arent meant to have combat related things. or so I've been told.What would be better is creating an item that can do a one time track (or have charges) that people can buy (maybe from scribes - some sort of magical compass that has x charges). Then also have an item that would block the compass (a lodestone or such) that would also have charges. Lets use ideas to bolster the economy not neuter it.
I agree with @Xargun
Instead of giving other classes a track ability to balance the rangers out, why not see things anoter way. I mean, the ninja's and the ranger's searcing abilities are already plenty to cope with on the server. Having a third or fourth tracking class would dilute the rogue classes abilities and marketability.
Instead, I propose that one of the professions (possibly Runesmith)or class get granted the ability to make an item that, for a duration of time, effectively "scrambles" any tracking ability.
For example: I decide to track PlayerX; get a compass, cast my skill and a text message appears, this one could be misleading, like giving bogus coordinates, or say something like "Your target has scrambled his whereabouts.
The runesmith's creation would be something with hard to get reagents, that would protect you from tracks for 30minutes? an hour?
You would not need a runesmith to use it, the item itself would give you the protection after being consumed.
Thanks.
Babibab
While that would be cool, professions generally don't have combat related skills..
This isn't what I want to see. Though I think having 2-3 classes with an anti-track ability would be neat.
It doesn't fit for lore at all. If something like this was ever done, we would just grant it to all users, not specific classes.
Exactly my point.OK first off how on earth is ranger "not that great" without current form of track. It deals tons and tons of damage and is mobile. Current form of track is in my opinion extremely stupid. Rangers can track people from the other side of the map. 50 blocks is still pretty accurate... Ranger should actually have some realistic requirements to find someone. The skill doesn't track someone, it magically tells you their general area. I don't think all classes should have tracking related abilities but more than ninja and ranger please.
Well technically it's not a "Nerf." This would in no way affect how well a ranger would do in pvpThis would definitely be a huge nerf to ranger, however with a lot of work from the balance team (and codon team) this could work.
There's tons of possibilities such as buff rangers track and make sure no other classes have a better track, or just add "track" skills to a few classes. (My point is with work this could be done without completely destroying ranger)
IMO I really liked some of these such as soul link and blood trail, but I find others just not working.
I understand this would be incredibly hard to code and balance so it's really a 50/50 opinion on my side. Basically there's ups and downs, maybe more downs than ups and would just not be worth putting time into. When we could be working on things more important, but that's just my opinion.
Thanks,
[insert name here].
Also sorry about any spelling/grammar mistakes wrote this all on my iPhone xD
This isn't what I want to see. Though I think having 2-3 classes with an anti-track ability would be neat.
It doesn't fit for lore at all. If something like this was ever done, we would just grant it to all users, not specific classes.