CoolBeans279
Legacy Supporter 3
- Joined
- Jan 6, 2014
- Location
- uremom
Haha "new kid" I played back in dg, just not bastion. Next time you call someone new do some research on them first. New kid.Hey new-kid. Take your idiotic comments else where,
Haha "new kid" I played back in dg, just not bastion. Next time you call someone new do some research on them first. New kid.Hey new-kid. Take your idiotic comments else where,
I agree, it's extremely annoying to have to get a new weapon ever 2 hour when leveling, and it would be great to have a backup weapon with lower dmg but doesn't break. But I just don't see it firing the lore. Not that I care about the lore but it would take uniqueness out of classes, there are easier classes to level and harder ones, just the way the game is. Maybe a different solution to this problem?I'm not saying it is hard to level axe classes, but I am saying it is annoying that my axe breaks after 2 hours, in which case I need to run back to spawn, buy another one, and continue where I left off. My Unbreaking III sword that I had as a Paladin lasted several days, even with Paladin having low melee damage.
To be fair, weapon damage isn't like durability, we can set it at will. (See gold > diamond)To use a small knife as a main combat damage item, yes, it takes lore compatibility and reason. If there's a way to keep shear damage ~10% under diamond tier damage, then perhaps it would be nice to have a universal back-up weapon.
Swords and shovels also breaks over time, it's an intended feature in minecraft that makes sure people either mine for ore or spend money to buy finished gear. If you really don't like spending so much on enchanted weapons, then don't use them or go Smith for repairs.I'm not saying it is hard to level axe classes, but I am saying it is annoying that my axe breaks after 2 hours, in which case I need to run back to spawn, buy another one, and continue where I left off. My Unbreaking III sword that I had as a Paladin lasted several days, even with Paladin having low melee damage.
I'm a Disciple, nothing could mean less to me than weapon durability for my class. It was just an idea.Swords and shovels also breaks over time, it's an intended feature that makes sure people either mine for ore or spend money to buy finished gear. If you really don't like spending so much on enchanted weapons, then don't use them or go Smith for repairs.
Swords and shovels also breaks over time, it's an intended feature in minecraft that makes sure people either mine for ore or spend money to buy finished gear. If you really don't like spending so much on enchanted weapons, then don't use them or go Smith for repairs.
If you want the best gear, you have to pay for it. Personally I am poor as heck and I never use diamond tier weapons, tools or armor because I can't afford it. You might argue that this is because I play ninja and can use shears, but I've always been using swords because Eviscerate doesn't work with shears. Though I still have a much easier time than you berserkers as I don't have to rely as much on armor and I use swords, not axes.Really?
The reason axe users are always getting enchanted axes is because if they don't have unbreaking they don't last for shit and are expensive as hell. Axes get -3x the use per ore than swords. When I was leveling berserker and had no enchanted axes, I could go through 9-12 diamonds throughout the day easily. Thank goodness they added unique diamond axes. So basically how it worked for me as berserker was I'd buy an unbreaking III/IV axe when spawn wasn't sold out, and then get the town smith to repair it every hour/hour and a half until it was disenchanted.
So saying "If you really don't like spending so much on enchanted weapons, then don't use them..." is really incorrect because not buying enchanted axes makes leveling vastly more expensive.
No I don't think we need to give everyone daggers. I still however want something done about this deal with costs. Some classes don't spend shit all the way to master, while others like pyromancers, dreadknights, berserkers, spend tons going up 10 levels. In my opinion this is really unfair.
If you want the best gear, you have to pay for it. Personally I am poor as heck and I never use diamond tier weapons, tools or armor because I can't afford it. You might argue that this is because I play ninja and can use shears, but I've always been using swords because Eviscerate doesn't work with shears. Though I still have a much easier time than you berserkers as I don't have to rely as much on armor and I use swords, not axes.
I did play Dreadknight back in Dragongarde (1~ year ago) and my experience is that if you want to play a heavy armored class that uses an axe for weapon, you need to be good at 1) Raiding 2) Mining 3) Aquiring money
Of course it's pretty unfair that a caster can pay less than 10s for its gear while a Berz/DK pays hundreds, but the only solution would be to increase durability or lower market prices on ores/gear. The first solution isn't possible as far as I know, the second depends on the people controlling the market.
I personally would like to see ranger's axes replaced with "daggers" or shears. Ranger's Apprentice series anyone?
Edit: Woops, didn't mean to reply to my own post.@SadieCharlie It's considered impolite to actively seek out someone's thread and give it negative ratings out of spite. Did you even read the thread?
You just made my day. Finally, someone who reads Ranger's Apprentice! I sometimes feel like a noob, cause I try to act like a Ranger in minecraft, looking around, using the trees to hide, always using a bow.
Iron tier damage would make sense for the few classes that would use daggers non-optimally. It is just below diamond tier, and effectively costs the same materials.What could happen is that all weapon durability was increased so that a weapon would break from dying, rather than fighting people. Nothing sucks more in the middle of PvP than your axe breaking, wouldn't you say? I just felt that making people able to use daggers as a backup (heck, even 60% damage?) would make leveling Berserker or DreadKnight less costly than how it is now. The reason I'm not mentioning Pyromancer, Shaman, or Ranger is because they all have skills to back them up, or bows with infinite arrows, in Ranger's case.