- Jun 21, 2011
This is a competitive PvP orientated suggestion which hopes to encourage more organised; goal orientated, player combat. It heavily involves towns or other ingame institutions that own land/property.
Taken from here and re-written as best I could manage. It's as awesome as it is big so be warned.
Each town would select an area of land within 100 blocks of it's rings. The size of this area would be decided by the forum/admins but my suggestion would be around 20x20 with a height of no more than 40.
Within this area they would design and build their "Town Landmark" this could be anything from a statue to a garrison outpost. However this area will be prone to PvP so players may wish to design it so it can be defended easily and effectively.
Anyone should be able to place or remove blocks in these areas, although only the original town should be allowed to make aesthetic changes, and only while the landmark is under their control.
Within the landmark there should be a visible chest that contains 1 block of white wool.
Somewhere on the landmark there should be an indicator of the towns ownership over the landmark (Wool pattern, town flag, sign etc). These should be consistent among all landmarks in the game to avoid confusion.
Alone, these landmarks would do nothing. However if a town or group were to gain control of multiple landmarks then they would receive a recurring prize (Coin/Rare items). These prizes would be awarded by an Admin at the end of each week.
Once built players would have the opportunity to lay siege to these landmarks, for a fee.
This fee would be linked to the reward for owning multiple landmarks, for example:
Own 2 Landmarks: Reward = 200 coin per week.
Attack a 3rd Landmark = 200 coin for a 2 hour window.
This would not be instantaneous. Attackers would have to inform ingame moderators and pass the coin to them, then the ingame moderators would set a time at least 48 hours in the future that best suits the attacking players. For example:
It's Friday at noon.
Midgard wishes to attack Ironpass' Landmark, they contact an admin ingame, who then checks that the Landmark isn't already "Booked" for assault that week.
If that is the case, the admin contacts the defenders of the Landmark (Ironpass) and informs them that the area is vulnerable to attack between 12:00 til 14:00 on Sunday. Ironpass spreads this message amongst it's townsfolk and allies to prepare for the attack.
Regardless of who is successful the Landmark will not be open to attack until the following weeks start. The victor is decided using the contents of the Landmark's chest at the end of the assault period:
White wool = Defenders win.
Anything else = Attackers win.
This should be verified by a mod/admin.
Attackers may place items such as ladders onto the Landmark, or dig up into it to get inside. However outright destruction of the Landmark's exterior or interior is forbidden and if proven, results in a forfeit.
Defenders must have their chest in a reachable location (Although it may be boobytrapped)
Both groups are forbidden to use Lava.
Both groups may bring allies to aid them, however only the current owners and the group that paid the coin may win the Landmark.