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June Notes 7.5+

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
7.4.6
- Remove Stun portion from Shadowstep, increase range.
- Fix typos in various skills.
- Fix Mind and Body to load properly again with Honorblades.
- Arcanestorm now has the proper damage and reduced the rooteffect on the skill. This will be re-addressed soon!
- Arrow damage hotfixed on all servers (including live/arena/event)
- Added /war command to provide North region information to determine if war is on or off.

7.4.7
- Reduce the amount of particles custom mobs throw around.
- Updated Valorium for hc.to/map
- Added /roll - players will now be able to show their dice roll within a 25 block radius to other players.
- Added /test - to port you to the Test (Visions) server from anywhere on Survival.
- Added /arena - to port you to the Arena server from anywhere on Survival. (Note: this will kill you if you are in
combat.) Now moves you back to the proper position when you exit arena.
- Attempt to fix banner creation on Crafter
- Adjust the movement speed of Minions / Bosses.

7.4.8
  • Paladin -
    • Strike --> Stamina: 400 -> 350
    • Bash --> Stamina: 400 -> 350
    • DivineStun --> Mana: 275 -> 225
    • Absolution --> Healing Scaling per Wisdom: 2.5 -> 3.25
    • Taunt --> Cooldown: 15s -> 10s
  • Dragoon
    • Armor: Chainmail Chest -> Iron Chest
    • Spear --> Stamina: 300 -> 200
    • Impale --> Stamina: 300 -> 250
    • Superjump:
    • - Allow to be used in combat. Increase cooldown to 1 minute 30s
  • Berserker -
    • ThrowAxe
      • Range Scaling: 0.5 per str -> 0.1 per str
      • Cooldown: 1s -> 10s
      • Add an interrupt
    • Frenzy --> Fixed the skill description
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Samurai
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Ninja
    • Smoke: 35s -> 60s
  • Bard
    • HealingChorus --> Stamina: 300 -> 250
    • VoidSong --> Stamina: 325 -> 250
    • DoomstarRequiem
      • Stamina: 400 -> 250
      • Cooldown: 20s
      • Knockback slightly increased
  • Ranger -
    • Against unarmored a fully charged arrow did about 150 damage. When you add in armor values and projectile protection that damage goes down by a very large amount. We thought that increasing this 'base damage' we found by 100 will help bring the class up to par
    • Arrow Damage: 150 -> 250
  • Druid
    • Armor(4.5 -> 5) :
      • Leather Helm -> Chain Helm
      • Leather Boots -> Chain Boots
  • Necromancer
    • Bonespear --> Damage: 80 -> 140
    • Drainsoul --> Damage: 35 -> 55
  • Pyromancer
    • Mana Pool: Increase by 100 (base)
    • Decrease mana cost on Infernoorb from 110 -> 85
    • Decrease mana cost on dragonsbreath from 135 -> 105
    • Remove mana cost on Darkblade
7.4.9
- Temp removed Bounties while we patch an abusive glitch.
- Hc,to/map is down while we migrate our test machines host.
- Added new Heroes features to reduce lag overall, as a result - mana is not saving properly on relog/server changes. (Currently removed in/testing)
- Adjust bounce-multiplier-damage on ChainLightning from 25% to 75% reduced each bounce.
- Rule Addition: harassing users with bounties by not claiming them to only grave yard/spawn camp is illegal.
- Hopper creation has been disabled due to severe lag since 1.8.3
- Introduce the client launcher to 1.1.0, updates several mods for stability and re-added tabby chat 2b2.
- Added 1.8 doors to LWC list.
- Reduce the lightning volume from ChainLightning
- Added Diamond Helmet to Samurai/Honorblade
- Improve user-registration on forums.
- Update maim to support util.Weapons (Including Blaze_Rod)
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
- Arcanestorm now has the proper damage and reduced the rooteffect on the skill. This will be re-addressed soon!
- Arrow damage hotfixed on all servers (including live/arena/event)
- Added /war command to provide North region information to determine if war is on or off.
 
Last edited:

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Here are the balance changes that have been agreed upon. Hopefully these will be pushed to the live server tonight.
  • Paladin -
    • Strike --> Stamina: 400 -> 350
    • Bash --> Stamina: 400 -> 350
    • DivineStun --> Mana: 275 -> 225
    • Absolution --> Healing Scaling per Wisdom: 2.5 -> 3.25
    • Taunt --> Cooldown: 15s -> 10s
  • Dragoon
    • Armor: Chainmail Chest -> Iron Chest
    • Spear --> Stamina: 300 -> 200
    • Impale --> Stamina: 300 -> 250
    • Superjump:
    • - Allow to be used in combat. Increase cooldown to 1 minute 30s
  • Berserker -
    • ThrowAxe
      • Range Scaling: 0.5 per str -> 0.1 per str
      • Cooldown: 1s -> 10s
      • Add an interrupt
    • Frenzy --> Fixed the skill description
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Samurai
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Ninja
    • Smoke: 35s -> 60s
  • Bard
    • HealingChorus --> Stamina: 300 -> 250
    • VoidSong --> Stamina: 325 -> 250
    • DoomstarRequiem
      • Stamina: 400 -> 250
      • Cooldown: 20s
      • Knockback slightly increased
  • Ranger -
    • Against unarmored a fully charged arrow did about 150 damage. When you add in armor values and projectile protection that damage goes down by a very large amount. We thought that increasing this 'base damage' we found by 100 will help bring the class up to par
    • Arrow Damage: 150 -> 250
  • Druid
    • Armor(4.5 -> 5) :
      • Leather Helm -> Chain Helm
      • Leather Boots -> Chain Boots
  • Necromancer
    • Bonespear --> Damage: 80 -> 140
    • Drainsoul --> Damage: 35 -> 55
  • Pyromancer
    • Mana Pool: Increase by 100 (base)
    • Decrease mana cost on Infernoorb from 110 -> 85
    • Decrease mana cost on dragonsbreath from 135 -> 105
    • Remove mana cost on Darkblade
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Here are the balance changes that have been agreed upon. Hopefully these will be pushed to the live server tonight.
  • Paladin -
    • Strike --> Stamina: 400 -> 350
    • Bash --> Stamina: 400 -> 350
    • DivineStun --> Mana: 275 -> 225
    • Absolution --> Healing Scaling per Wisdom: 2.5 -> 3.25
    • Taunt --> Cooldown: 15s -> 10s
  • Dragoon
    • Armor: Chainmail Chest -> Iron Chest
    • Spear --> Stamina: 300 -> 200
    • Impale --> Stamina: 300 -> 250
    • Superjump:
    • - Allow to be used in combat. Increase cooldown to 1 minute 30s
  • Berserker -
    • ThrowAxe
      • Range Scaling: 0.5 per str -> 0.1 per str
      • Cooldown: 1s -> 10s
      • Add an interrupt
    • Frenzy --> Fixed the skill description
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Samurai
    • Bladegrasp -
      • Duration: 5s -> 3s
      • Cooldown: 15m -> 1m30s
  • Ninja
    • Smoke: 35s -> 60s
  • Bard
    • HealingChorus --> Stamina: 300 -> 250
    • VoidSong --> Stamina: 325 -> 250
    • DoomstarRequiem
      • Stamina: 400 -> 250
      • Cooldown: 20s
      • Knockback slightly increased
  • Ranger -
    • Against unarmored a fully charged arrow did about 150 damage. When you add in armor values and projectile protection that damage goes down by a very large amount. We thought that increasing this 'base damage' we found by 100 will help bring the class up to par
    • Arrow Damage: 150 -> 250
  • Druid
    • Armor(4.5 -> 5) :
      • Leather Helm -> Chain Helm
      • Leather Boots -> Chain Boots
  • Necromancer
    • Bonespear --> Damage: 80 -> 140
    • Drainsoul --> Damage: 35 -> 55
  • Pyromancer
    • Mana Pool: Increase by 100 (base)
    • Decrease mana cost on Infernoorb from 110 -> 85
    • Decrease mana cost on dragonsbreath from 135 -> 105
    • Remove mana cost on Darkblade
Didn't implement two changes in time so @Kainzo will have to push it again when he gets the chance
  • ThrowAxe Range Scaling: 0.5 -> 0.1
  • InfernoFlash Mana: 110 -> 85
 
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