Rhapsodist
Legacy Supporter 5
- Joined
- Sep 30, 2012
Higher exp to compensate for PvP?- All southern dungeons now have pvp-on.
Higher exp to compensate for PvP?- All southern dungeons now have pvp-on.
No, nothing other than spawn and graveyards were meant to be PvP-off on the south continent. The PvP-off dungeons were because of an unanticipated change in one of our plugins.Higher exp to compensate for PvP?
I remember something that PvP on dungeons were gonna offer better loot in exchange for being PvP?No, nothing other than spawn and graveyards were meant to be PvP-off on the south continent. The PvP-off dungeons were because of an unanticipated change in one of our plugins.
Is 10 times really needed? I honestly thought it was fine as it was.- Adjusted Profession Relic drop rates for 4 and 5. They are now 10 times more common.
- Slightly increased GreaterSoulOre drop rates.
Nooo, don't think I've ever gained a V, lol.Is 10 times really needed? I honestly thought it was fine as it was.
YesIs 10 times really needed? I honestly thought it was fine as it was.
Kainzo has spoken!
And once you attack someone with a bounty, you are PvP tagged for anyone to attack you.- Bounties have significantly changed.
-- Players may only have an active bounty once every 12
-- Freshly bountied players have 10 minutes before someone can accept their bounty.
-- Players with bounties can be attacked anywhere by the person who accepted the bounty.
-- Costs of bounties have increased to 250s
Can you explain how this is different from before? I don't understand.-- When attacking someone in PVP, you will be open to PVP combat.
Once a bounty hunter hits a bounty victim, anyone in the general vicinity can attack them, since both the hunter and the hunted are combat tagged.Can you explain how this is different from before? I don't understand.
But its in PvP? Where you're always vulnerable to PvP????? Or did I miss somethingOnce a bounty hunter hits a bounty victim, anyone in the general vicinity can attack them, since both the hunter and the hunted are combat tagged.
Lets say someone puts a bounty on you, you travel a bit with a couple of friends, and a lone bounty hunter attempts to go in for the kill. Your friends could jump in and protect you when the hunter gets a hit off of you. On the flip side, you can arrange a massive posse to kill a certain someone after you get the first hit, since anyone can PvP either off you due to your combat tag status.
But could the bounty victim attack the bounty hunter first? Or does he/she have to wait for the bounty hunter to get the first hit off?
The bounty victim can be attacked anywhere, PvE, PvP, you name it. I think they can even be attacked in the various spawns and inside the Trade District.-- Players with bounties can be attacked anywhere by the person who accepted the bounty.
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I know that one. Whats with the" -- When attacking someone in PVP, you will be open to PVP combat."The bounty victim can be attacked anywhere, PvE, PvP, you name it. I think they can even be attacked in the various spawns and inside the Trade District.
Yep.I know that one. Whats with the" -- When attacking someone in PVP, you will be open to PVP combat."
Is it simply referring to if you attack someone, you can get hit too? Isn't that obvious? That's how tagging has always worked.
So, flagging works like it always has? It now just applies to bounties? Wasn't that already stated? Oh well. Thanks I guess.Yep.
He meant PvESo, flagging works like it always has? It now just applies to bounties? Wasn't that already stated? Oh well. Thanks I guess.