Eldrylars
What do you think about having custom dungeons/areas to gather resources that respawn over time.
Resource Nodes like iron ore in the cliff face of a mountain, where spiders spawn naturally in the area 10 to 12 at a time.
the iron ore can be gathered by climbing up the cliff face, and mining the block. Eventually the iron_ore block will turn into a stone block and (this part can be ommitted for now) you would get a message that says you have depleted that resource, maybe even with a time stamp to tell you how long it will take to regenerate.
Each node could give various amounts, and we could then implement an entirely different crafting system then what minecraft currently uses.
You could take 64 iron ore to an extractor/npc placed areas that would then convert the iron ore and say, a lava bucket to then produce iron ingots.
\\natural caves in mountains that have rare goods\\
Obviously this means infinite:
Coal
Iron
Gold (think of gold mines)
Diamond (think of diamond mines)
Emerald (think of mineshafts with rare respawnable chests? or minecarts with chests that disappear after looting)
Lapis Lazuli (same as above, except stacks of dust)
Redstone (same as above, and rare ore locations, obviously stacks as well)
Lava (small lava lakes aboveground with themes that coincide. Perhaps reasonable distance to smelting locations)
But you could use these things only in limited amounts. We could create a map that the architects would go by with say like 250 coal/250 iron mining locations, 50 gold locations, 12-13 diamond locations, 25 emerald, lapis, and 35 redstone locations, with perhaps 12 or 13 fire lakes as well.
Using these parameters we can sort of go over a design scheme to make the overworld with in mind. Obviously some of the locations would be shared inside iron/coal mines that go down deep enough.
This type of setup would allow for adventuring guides, mining guides, etc.
It could also apply to tree farming, as well as fishing holes. If we use Diablo Drops how I imagine it, you could custom name fish from various lakes when they're gathered, and have different bonuses to health regen when cooked and eaten.
Raw Salmon, Raw Cod, Raw Trout, etc.
Cooked Salmon, Cooked Cod, Cooked Trout, etc.
more to come on this concept.