The idea
I'm proposing that Hydromancers can turn the water under them into ice, which will allow them to essentially walk on water. This ability would be called IceAura. (I'm willing to hear new names for the ability, because at the moment this name is less than satisfactory)
How does it work?
The Hydromancer would activate an ability for 70 mana. The ability will last for 12 seconds, with a cool down of 6 seconds, which will allow an infinite loop of the ice platform. The radius of the ice platform would be 4x4. (Increasing by .005 blocks per level) This platform shouldn't be too big, but it should be enough for your friends to run with you on the water. The ice lasts for .07 seconds if you leave the area. The ice is also two blocks thick, as in it doesn't freeze the water all the way down to the bottom, but it does freeze below you two blocks of water.
What would this ability do for Hydromancer's kit?
• Gives Hydromancer's a utility ability, which would give people reasons to be Hydromancers.
• Reduce nerd poles and ugly one block wide bridges.
• Make the no boats rule less painful (although if boats did come back, ice walking would still be convenient)
• As an added bonus, if someone is swimming under you and you want to kill them, just walk over their attempted to get air and they'll suffocate.
I hope that this gets added into the Hydromancer's kit, because I believe it is a balanced ability that adds more dimension to the Hydromancer class itself. Not only that, but it would also be a mobility move unique to the class.
Thank you all for reading this suggestion, and once again I hope that it meets the standards of a new ability. Have a nice day! P.S. Feed back is welcome!
I'm proposing that Hydromancers can turn the water under them into ice, which will allow them to essentially walk on water. This ability would be called IceAura. (I'm willing to hear new names for the ability, because at the moment this name is less than satisfactory)
How does it work?
The Hydromancer would activate an ability for 70 mana. The ability will last for 12 seconds, with a cool down of 6 seconds, which will allow an infinite loop of the ice platform. The radius of the ice platform would be 4x4. (Increasing by .005 blocks per level) This platform shouldn't be too big, but it should be enough for your friends to run with you on the water. The ice lasts for .07 seconds if you leave the area. The ice is also two blocks thick, as in it doesn't freeze the water all the way down to the bottom, but it does freeze below you two blocks of water.
What would this ability do for Hydromancer's kit?
• Gives Hydromancer's a utility ability, which would give people reasons to be Hydromancers.
• Reduce nerd poles and ugly one block wide bridges.
• Make the no boats rule less painful (although if boats did come back, ice walking would still be convenient)
• As an added bonus, if someone is swimming under you and you want to kill them, just walk over their attempted to get air and they'll suffocate.
I hope that this gets added into the Hydromancer's kit, because I believe it is a balanced ability that adds more dimension to the Hydromancer class itself. Not only that, but it would also be a mobility move unique to the class.
Thank you all for reading this suggestion, and once again I hope that it meets the standards of a new ability. Have a nice day! P.S. Feed back is welcome!