spiralz
Obsidian
- Joined
- Jun 20, 2013
So I know Tomes still exist, but I don't know of anyone actually pursuing them. The Legendary classes are probably not too functional skill/balance wise and there seems to be a lack of interest for them. So I propose instead of having Enlightenment be for becoming a Legendary class that is probably unplayable or downright sucks, make Enlightenment unlock mastery to all combat classes. It makes a bit of sense from the perspective of someone seeking Enlightenment, which would bring someone to know all. The player would learn the ways of all combat classes from reaching an Enlightened state. Also, the amount of leveling that one would have to do to get to it would make it far more worth reaching Enlightenment and less like the player wasted a lot of their time grinding in a dungeon for a few classes.
I believe a change like this would boost the purchase/acquisition of Tomes, boost Boosts, potentially boost player activity, and overall boost interest in Tomes and reaching Enlightenment. Access to all the neat new/changed combat classes sounds a lot better than access to one of two classes that are most likely unplayable or in need of extreme rework/rebalancing.
Note: Although an Enlightened player would unlock all combat classes, they should still be required to pay 500c to switch between them (not like they wouldn't accrue more than enough coin from leveling to be able to afford it)
I believe a change like this would boost the purchase/acquisition of Tomes, boost Boosts, potentially boost player activity, and overall boost interest in Tomes and reaching Enlightenment. Access to all the neat new/changed combat classes sounds a lot better than access to one of two classes that are most likely unplayable or in need of extreme rework/rebalancing.
Note: Although an Enlightened player would unlock all combat classes, they should still be required to pay 500c to switch between them (not like they wouldn't accrue more than enough coin from leveling to be able to afford it)