Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
Pve is the only way to level your combat class. Hostile mobs are currently hard to find. With the loss of mob arenas and the infrequency of events, rarely do you encounter a challenge when fighting monsters. These factors combined make leveling combat for me time-consuming and at times dull because each mob is the same.
My solution is a simple idea: Spawn mobs with varying levels of difficulty. Higher level mobs might have more health, do more damage, give much more experience, and may drop more loot. You could also give them skills, like a spider spawning webs near you, but that's a low priority.
Hostile entities with varying levels is an essential part of any RPG, and would definitely add more to the hardcore feel of Herocraft. It would make leveling combat far more interesting and possibly nerve-wracking. It also solves the low mob problem because instead of searching half the map to kill ten zombies you have to kill one really really tough zombie for the same amount of experience.
I can admit implementation is easier said then done. The main problem I foresee is making enough of each level of mob available so that it isn't impossible for lower level players to train alone. This is a problem in every game though, normally it's solved by locations. In minecraft it might be more appropriate to make higher level mobs more prevalent deeper underground.
My solution is a simple idea: Spawn mobs with varying levels of difficulty. Higher level mobs might have more health, do more damage, give much more experience, and may drop more loot. You could also give them skills, like a spider spawning webs near you, but that's a low priority.
Hostile entities with varying levels is an essential part of any RPG, and would definitely add more to the hardcore feel of Herocraft. It would make leveling combat far more interesting and possibly nerve-wracking. It also solves the low mob problem because instead of searching half the map to kill ten zombies you have to kill one really really tough zombie for the same amount of experience.
I can admit implementation is easier said then done. The main problem I foresee is making enough of each level of mob available so that it isn't impossible for lower level players to train alone. This is a problem in every game though, normally it's solved by locations. In minecraft it might be more appropriate to make higher level mobs more prevalent deeper underground.