System.out.println("Initializing alchemy values for Equivalent Exchange..");
for(int var0 = 0; var0 < 4; var0++)
{
addEMC(Block.LEAVES.id, var0, 1);
addEMC(Block.LOG.id, var0, 32);
addEMC(Block.SAPLING.id, var0, getEMC(Block.LOG.id));
}
addEMC(Item.COAL.id, 1, getEMC(Block.LOG.id));
addEMC(Item.REDSTONE.id, 0, getEMC(Item.COAL.id, 1) * 2);
addEMC(Item.COAL.id, 0, getEMC(Item.COAL.id, 1) * 4);
addEMC(Block.WOOD.id, getEMC(Block.LOG.id) / 4);
addEMC(Block.WORKBENCH.id, getEMC(Block.WOOD.id) * 4);
addEMC(Item.WOOD_DOOR.id, getEMC(Block.WOOD.id) * 6);
addEMC(Block.CHEST.id, getEMC(Block.WOOD.id) * 8);
addEMC(Block.WOOD_STAIRS.id, (getEMC(Block.WOOD.id) * 6) / 4);
addEMC(Block.STEP.id, 2, getEMC(Block.WOOD.id) / 2);
addEMC(Item.BOAT.id, getEMC(Block.WOOD.id) * 5);
addEMC(Block.WOOD_PLATE.id, getEMC(Block.WOOD.id) * 2);
addEMC(Block.TRAP_DOOR.id, (getEMC(Block.WOOD.id) * 6) / 2);
addEMC(Item.BOWL.id, (getEMC(Block.WOOD.id) * 3) / 4);
addEMC(Item.STICK.id, getEMC(Block.WOOD.id) / 2);
addEMC(Block.FENCE.id, (getEMC(Item.STICK.id) * 6) / 2);
addEMC(Block.FENCE_GATE.id, getEMC(Block.WOOD.id) * 2 + getEMC(Item.STICK.id) * 4);
addEMC(Item.SIGN.id, getEMC(Block.WOOD.id) * 6 + getEMC(Item.STICK.id));
addEMC(Block.LADDER.id, (getEMC(Item.STICK.id) * 7) / 2);
addEMC(Item.FISHING_ROD.id, getEMC(Item.STICK.id) * 3 + getEMC(Item.STRING.id) * 2);
addEMC(Item.WOOD_SPADE.id, getEMC(Block.WOOD.id) + getEMC(Item.STICK.id) * 2);
addEMC(Item.WOOD_SWORD.id, getEMC(Block.WOOD.id) * 2 + getEMC(Item.STICK.id));
addEMC(Item.WOOD_HOE.id, getEMC(Block.WOOD.id) * 2 + getEMC(Item.STICK.id) * 2);
addEMC(Item.WOOD_PICKAXE.id, getEMC(Block.WOOD.id) * 3 + getEMC(Item.STICK.id) * 2);
addEMC(Item.WOOD_AXE.id, getEMC(Block.WOOD.id) * 3 + getEMC(Item.STICK.id) * 2);
addEMC(Item.BONE.id, 96);
for(int var0 = 0; var0 < 16; var0++)
if(var0 == 15)
addEMC(Item.INK_SACK.id, var0, getEMC(Item.BONE.id) / 3);
else
if(var0 == 4)
addEMC(Item.INK_SACK.id, var0, 864);
else
if(var0 == 3)
addEMC(Item.INK_SACK.id, var0, 128);
else
addEMC(Item.INK_SACK.id, var0, 8);