- Joined
- Feb 9, 2011
- Location
- Richmond, VA
Thank you sir! I will update the post.I can be Team lead of EE, I know the mod quite well.
Thank you sir! I will update the post.I can be Team lead of EE, I know the mod quite well.
@Skaduush If you want some assistance with the back end setup etc feel free to ask
I know it's no small task
Danda helped setup the old tekkit server almost completely by himself, so he should know the setup well enough.I'd love to have ya on the team!
You have PM...*snip*
I think EE should be removed. A lot of people said that it makes the game insanely easy after you hit your first diamond.
@Skaduush in the first Tekkit server we did remove EE to bring more challenge
On the Nukes... I would like to have them enabled at some point, but not 'place-able' or 'activate-able' in the initial released world...Pretty sure we disabled nukes too. For obvious reasons..
EE can be easily restricted, It doesn't have to be removed, but we can keep some of the essentials of the actual mod For instance the philosophers stone and the repair talisman. And not only that but we could possibly have some of the more complicated stuff if we can balance it correctly IE the Destruction catalyst, Mainly because I Think we can change recipies (?) or perhaps set the Max layer usage (no overworld grief) Or even add a heroes level system to restrict the entire thing. But those are just ideas.I think EE should be removed. A lot of people said that it makes the game insanely easy after you hit your first diamond.
@Skaduush in the first Tekkit server we did remove EE to bring more challenge
Keep in mind that SSP =/= SMP back in 1.2.5 and there are differences between the twoEE can be easily restricted, It doesn't have to be removed, but we can keep some of the essentials of the actual mod For instance the philosophers stone and the repair talisman. And not only that but we could possibly have some of the more complicated stuff if we can balance it correctly IE the Destruction catalyst, Mainly because I Think we can change recipies (?) or perhaps set the Max layer usage (no overworld grief) Or even add a heroes level system to restrict the entire thing. But those are just ideas.
Ill be playing alot of singleplayer with this mod to expiriment with the ins and outs and possible things we could keep. Ill have a list hopefully by.... say tommorow ish