Steamed said:
imo monk needs a little more, (or something besides no fall damage) also what weapon will his fists be as good as?
I looked at the weapon chart on the minecraft wiki and fists only do 0.5 hearts where stone swords do 3, iron 4 and diamond 5. That means monks with the 5x fist power will deal less damage than a stone sword. Carrying around a sword isnt that hard, which essentially brings the monk into really just having one perk: no fall damage skill. If the no fall damage was a passive skill, that the monk is always defended against fall damage crappy combat abilities would be worth it. However, now I think the fisto might need a boost, atleast so fists deal the same damage as stone swords. (aka 6x fist damage)
@libra: thx for your understanding, sorry about the whine remarks, that was childish of me. An ability to always being able to get a hold of rare materials would make the architect into some sort of economic class I think. Remember that its not just you who will become one. Having architects able to buy mats for coin would create new markets for these products with prices a couple of coins above the price the architecs payed. Perhaps that is what you want, but then the architect would be one of the most profitable classes unless the materials they could buy were very expensive, in which case the architects ability would be of no use.
I have an other idea for architect. You mentioned you always had problems getting killed when you were carrying lots of valuable stuff. Also when building big monumental structures one needs a lot of materials. So perhaps they could have some sort of ability to have a lot of materials at home in lwc'ed chests that they could access in some sort of way through a command. That way they wouldnt have to walk so much fetching materials and one wouldt have to bring so much expensive stuff out in the open. Dont really know how that would be implemented, Im just throwing out ideas here.