Comments of browsing version 0.25 (yes, I know it's not final, and creepers will hunt you down IRL if you comment on this fact).
Warrior
? Paladin
o Layhands is interesting, offering an “oh-shit” skill with a long cooldown. Combining Charge with Soulfire for sneak attacks will be a primary tactic for this class, I feel. The shock of seeing that ‘on fire’ animation will probably stun the players long enough for the Paladin to finish the job.
? Dreadknight
o This one is interesting, mainly because its first skill is a damage dealer with a long cooldown. Even with the life steal of skill two, I don’t know if it offsets Harmtouch for someone wanting to do damage, especially for only wielding a gold sword.
? Dragoon
o A thief’s dream. Super-jump, and a speed boost/safe fall. Also worth noting that this warrior that has no damage skill, only movement augmentations and a passive stun.
? Samurai
o The class for people who like to spam “Come fight me on the South Road!!!11!” It needs to get that Mortalwould in fast as to quickly finish the job before bladegrasp wears off. Mortal wound is in a way a damage skill, because it damages the player for all the food they would of eaten.
Rogue
? Ninja
o I feel the ninja is decently balanced. High damage/low armor with 2 ways to hide, but will die very quickly against a foe who knows they are there and uses Revenge at the wrong time. Also, Star will have to be worth it to use over bows due to the mana cost of it compared to arrows
? Ranger
o Track is awesome. Firearrow sounds fun. Barrage is… weird. I understand why it can’t be “shoot x arrows at once”, but turning the area around you into a pincushion doesn’t sound very effective. I’ll only see this skill being moderately useful in crowds in FFA, but it depends on the cost of arrows for the skill (i.e. 1 arrow for the skill, or 1 arrow for each you shoot).
? Beastmaster
o Lots of wolves, sweet! 20 minutes speed boost, sexy! Aw crap, my wolves all just jumped into the lava. Low personal offence/defense which makes sense being a pet class, however that AI of the wolves makes this one a hard one to pick for anything other than fighting in open areas, in which case they will be seen a chunk away. I’d still prefer the skill 3 to heal all of your tamed wolves.
? Thief
o For stealing from players, as opposed to from towns like the Dragoon. Pair it up with a ranger for maximum efficiency. Concerns are mostly around the stun. If it prevents you from eating, as well as attacking and moving, then it will be almost impossible to defend against. However, it is counterbalanced by having no movement buffs. Just keep running, and you’ll be fine! Chest trap seems more like a ‘ha-ha I blew you up!’ skill than a legit tactic. It would be easier to just kill a player than get the materials for TNT, hope they pick your chest, and hope the effort was worth it. Good for flavor, not sure about practicality (unless it 1-shots them in which case the flavor value overrides any possible practicality issues)
Mage
? Elementalist
o Seems fairly straightforward, I assume Frostnova will be an AoE slow. Lavashield puts me in the same mindset of the Paladin. The fire animation will make the other player panic, allowing the mage time to maneuver or escape. Only concern here is availability of snow.
? Wizard
o “Crap, sorry about your arm. I swear I’ll teleport it with you next time.” The tactical uses of this class will have no end, and only 2 of the skills have been listed so far. Infilitration and escape all in one handy package. My only concern will be that wizards will get into a spell dungeon and then teleport all their buddies there.
? Necromancer
o Not enough skills to comment, other than the skeleton will have some huge friendly-fire issues.
? Enchanter
o Well, okay, useful support, especially if quicken allows others to move faster. Another water-breathing skill, ok. I don’t know, this class doesn’t excite me as overly useful. The only thing I see it good for at the moment is charming creepers.
Healer
In general, I hope bandage is not self targeting.
? Cleric
o Good for soloing. Stone kills most mobs in a couple hits, and has skills that compliment soloing well (and diamond armor!) Revive adds that extra team support, good for dungeons, although not so useful in the middle of a battle unless the person can loot their tombstone fast enough.
? Priest
o Skill 1 as revive… not sure how I feel about this, especially if skill useage denotes class experience. Expensive and shiny armor will make them stick out like a giant ‘Kill Me!’ target. Can’t comment further until skills are posted.
? Bloodmage
o I find it odd that the Bloodmage can use Iron swords where the Dreadknight can not, especially when one considers the cooldown of Harmtouch. I guess this falls under ‘healer’ because they can heal themselves, but it doesn’t seem to fit with the theme of the others in this category.
? Monk
o Compare Safefall to Dragon, both effects and durations. That is all (unless reagents for Dragon are hella rare compared to safefall)
Crafter
? Only class group that can use diamond tools, which makes perfect sense. My only comment here is that for the person who doesn’t want to deal with reagents and skills, the Architect is a venerable tank being able to wield both diamond armor and weapons. The smith also makes a good choice for combat as well, since it can repair that diamond armor it wears.
Final comment:
I think skills should be set so each one has a two letter command. For example, instead of /drainsoul x, it would be /ds x. Having to type it out put those of us who don’t want to buy a fancy maco-mouse at a disadvantage.