Have mastered a crafter, mastered engineer, and started on the rogue path. I'm pretty happy with the crafter levelling. A couple of things that don't seem quite right to me:
a) Diamond weapons. Don't think any crafting specializations should get these. Tools yes, but leave the weapons to the fighter-types.
This would encourage crafters to either befriend/hire protectors or to also level up a combat path.
b) Leveling crafter wasn't bad. Took around 2, fairly active, days. Leveling engineer was significantly faster - due to having diamond tools. I'd reduce the mining exp for the specialties that have diamond tools (though this might change with the introduction of crafting exp)
c) leveling through slaying is significantly harder, or at least more costly (as you need armor and food) I don't like the idea of having all specialisations level through slaying. Crafters should have the option of avoiding combat altogether.
An alternative suggestion: allow all paths to level via mining and slaying exp (and other appropriate sources like: healing for healers / crafting for crafters / pvp kills for warriors&rogues).
But restrict the sources for specializations (no slaying exp for crafter specializations / no mining exp for warrior,rogue and healer specializations)
Personally I'd like to see the initial path mastered faster than the specialization. Say 2-4 days for the path and 6-10 days for the specialization.
Also, if it's not too much work/too hard to track: space out the benefits. Just to keep the leveling interesting.
e.g. on mastering crafter you don't immediately get full iron armor. instead you get say iron helm, then at lvl3 specialization: iron boots, level6=iron leggings, level9=iron breastplate. Similarly for the diamond tools (hoe, then spade, then axe, then pick).
Steamed said:
so someone can be every class? im not sure what you mean by "master every single class".
But the rest of it seems cool
I'm unclear on how that is intended to work too. At the moment it looks like you can master every path and also every specialization (one at a time) but you can only BE one path or specialization.
i.e. You could mastery every specialization but can currently be "A master Ninja" OR "A master Blacksmith", you couldn't have the benefits of both specializations at the same time.
How easy/hard will it be to change path/specialization?
What will happen to chest shops & ICs you created if you swap from a crafter path/specialization to something else?