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Heroes (RPG) - Your thoughts?

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Malphugus said:
Have mastered a crafter, mastered engineer, and started on the rogue path. I'm pretty happy with the crafter levelling. A couple of things that don't seem quite right to me:

a) Diamond weapons. Don't think any crafting specializations should get these. Tools yes, but leave the weapons to the fighter-types.
This would encourage crafters to either befriend/hire protectors or to also level up a combat path.

b) Leveling crafter wasn't bad. Took around 2, fairly active, days. Leveling engineer was significantly faster - due to having diamond tools. I'd reduce the mining exp for the specialties that have diamond tools (though this might change with the introduction of crafting exp)

c) leveling through slaying is significantly harder, or at least more costly (as you need armor and food) I don't like the idea of having all specialisations level through slaying. Crafters should have the option of avoiding combat altogether.
An alternative suggestion: allow all paths to level via mining and slaying exp (and other appropriate sources like: healing for healers / crafting for crafters / pvp kills for warriors&rogues).
But restrict the sources for specializations (no slaying exp for crafter specializations / no mining exp for warrior,rogue and healer specializations)
Personally I'd like to see the initial path mastered faster than the specialization. Say 2-4 days for the path and 6-10 days for the specialization.

Also, if it's not too much work/too hard to track: space out the benefits. Just to keep the leveling interesting.
e.g. on mastering crafter you don't immediately get full iron armor. instead you get say iron helm, then at lvl3 specialization: iron boots, level6=iron leggings, level9=iron breastplate. Similarly for the diamond tools (hoe, then spade, then axe, then pick).

Steamed said:
so someone can be every class? im not sure what you mean by "master every single class".
But the rest of it seems cool

I'm unclear on how that is intended to work too. At the moment it looks like you can master every path and also every specialization (one at a time) but you can only BE one path or specialization.
i.e. You could mastery every specialization but can currently be "A master Ninja" OR "A master Blacksmith", you couldn't have the benefits of both specializations at the same time.

How easy/hard will it be to change path/specialization?
What will happen to chest shops & ICs you created if you swap from a crafter path/specialization to something else?





This wasnt a balance test - though we will take those into consideration - we aim to spread out the leveling more and have more skills granted at different levels.

Also - yes you can swap back and forth.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I'd still like to point out about how un-thief-like the skills for thief are. /sneak is all you will really use to get into places and all rouges can do it.
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
There was some problem with the lag but that is expected.
[Ping -t herocraft.zapto.org]using CMD was only 36ms but sometime peaked at 67ms.

There was small problem and exploits in the test server
1) I was able to touch Kainzo Gold chest and I am sure others were too (your gold bars is gone in that shop)
2) Many of the items were changing into different blocks. Example Torches turning into Wood Planks, and dirt into Iron.(when placing them they disappear and return to your inv but as a different block)
3) Dropped items from players disappear.
4) the annoying 1 exp when mining stone and dirt.
 

Luke Strife

Legacy Supporter 3
Joined
Apr 17, 2011
Location
England
So the benefit of mastering a path is being able to return to that at any time you like and not lose the levels?

I'd love to see mages gain exp by casting spells effectively. By 'effectively', I mean not getting exp for walking around spamming abilities for no reason in the hopes to farm exp whilst doing nothing.
 
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