Sekcbaba
Stone
- Joined
- Jul 13, 2013
Seems like the wold pvp has died down some lately and I was wondering if it might be possible to make a simple world pvp modification to increase participation. It would be cool if the admins could set up little outposts around the world, maybe 4-8 total, that could be captured by towns for a tangible benefit. I was thinking if the outposts represented some kind of resource, then for every hour an outpost is held, maybe 100 coins could be donated from the server directly into the town that held the outposts town bank. This would help with town upkeep without drastically inflating the amount of money on the server as the money could not be removed from the town bank.
Regarding gaining / losing control of the outposts, maybe give each town the ability to purchase a "outpost claim" block from the DHX. This block would be the only object that could be placed / destroyed within the region of the outpost. When a town places a block, no other town can place a block until the first towns claim block is destroyed. The claim block should be like uber-obsidian that takes 10 seconds of mining or something to break to prevent super-derpy tactics.
Im sure others can add some ideas to make this design better overall. It seems people have also been clamoring for more reason to promote fewer, stronger towns instead of lots of small towns. Maybe give a non-linear increase in coin gain for towns holding more than one outpost? What other resources could be gained that would promote people fighting over these? Maybe chests that spawn diamonds / emeralds at some rate per hour that can only be removed by town currently owning the outpost?
Regarding gaining / losing control of the outposts, maybe give each town the ability to purchase a "outpost claim" block from the DHX. This block would be the only object that could be placed / destroyed within the region of the outpost. When a town places a block, no other town can place a block until the first towns claim block is destroyed. The claim block should be like uber-obsidian that takes 10 seconds of mining or something to break to prevent super-derpy tactics.
Im sure others can add some ideas to make this design better overall. It seems people have also been clamoring for more reason to promote fewer, stronger towns instead of lots of small towns. Maybe give a non-linear increase in coin gain for towns holding more than one outpost? What other resources could be gained that would promote people fighting over these? Maybe chests that spawn diamonds / emeralds at some rate per hour that can only be removed by town currently owning the outpost?