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Herocraft - World Domination Addition?

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
If gabizou and Danda give some time towards what we are working on, I have plenty of ideas to bring back world PvP. I'm aiming big with quests and I really hope I can bring some entertainment back to our veterans and newbs alike.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
-1960, -1730 is where I built it incase anyone is interested. Yes I built it infront of Umbra, but I don't expect this to be the location of the outpost for a 'daily event' if this thing flies.

It seems to work flawlessly, and has an On/Off switch that would be accessible to someone who would have access to the console, i.e. Kainzo. Literally all that needs to be done is for a console message to go off warning the server that in 10 minutes the outpost at coordinates x,y will be available for conquering for 1 hour. At this point, you'd need to make sure that 2 dispensers are filled with some kind of loot. 10 minutes later, you flip 1 switch to activate the whole thing. An hour later, you turn the switch off, disabling the ability to enter the outpost or receive loot.

More or less perfectly easy and almost completely automated Event. The walls are thick enough that nobody can block glitch their way into messing around with ICs too, so it should hopefully play as a completely fair game.

If anyone wants to take a look at it, go to those coordinates. Currently the delay between the player detection and the doors opening is only 5 seconds, but that's just to show that it does indeed work, without having to wait 1-2 minutes for confirmation. Ditto with the loot being given inside the outpost after only 5 seconds.
 

Sekcbaba

Stone
Joined
Jul 13, 2013
-1960, -1730 is where I built it incase anyone is interested. Yes I built it infront of Umbra, but I don't expect this to be the location of the outpost for a 'daily event' if this thing flies.

It seems to work flawlessly, and has an On/Off switch that would be accessible to someone who would have access to the console, i.e. Kainzo. Literally all that needs to be done is for a console message to go off warning the server that in 10 minutes the outpost at coordinates x,y will be available for conquering for 1 hour. At this point, you'd need to make sure that 2 dispensers are filled with some kind of loot. 10 minutes later, you flip 1 switch to activate the whole thing. An hour later, you turn the switch off, disabling the ability to enter the outpost or receive loot.

More or less perfectly easy and almost completely automated Event. The walls are thick enough that nobody can block glitch their way into messing around with ICs too, so it should hopefully play as a completely fair game.

If anyone wants to take a look at it, go to those coordinates. Currently the delay between the player detection and the doors opening is only 5 seconds, but that's just to show that it does indeed work, without having to wait 1-2 minutes for confirmation. Ditto with the loot being given inside the outpost after only 5 seconds.

Sweet will have to check it out. hopefully kainzo check it out too =D
 
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