- Joined
- Aug 10, 2011
Here is our first round of balance changes, our balance team has been very hard at work this week. We are going through each class one by one.
Bard:
- Add music discs as usable weapons
- Lower Boomingvoice healing on from 20 -> 10 hp per second (attribute scaling oversight)
- Lower base hp by 50 (bard has 70 higher hp than the next rogue)
- Reduce Warsong bonus damage from 120% to 30% (attribute scaling oversight)
- Reduce Voidsong silence duration from 5 -> 3 seconds (attribute scaling oversight)
Bloodmage:
- Increase Siphonblood cast range from 8 -> 10 blocks
- Increase Combustblood base damage from 60 -> 80
- Remove Infusion warmup
Cleric:
- Lower Sacredword warmup from 1 -> 0.5 seconds
- Lower Sacredtouch warmup from 1.5 -> 1 second
Dragoon:
- Increase Jump stamina cost from 200 -> 300
- Increase Tremor radius from 5 -> 8 blocks
Druid:
- Increase Airburst base damage from 80 -> 100
- Lower Corruptedseed self damage from 20 -> 10 per tick
Monk:
- Bamboo damage 18 -> 13
- Blaze Rod damage 26 -> 21
- Add bamboo to apply Fist-of-Jin
- Increase Flyingkick stamina from 100 -> 200
- Increase Chakra stamina cost from 50 -> 100
- Increase Forcepush cooldown from 5 -> 7
- Increase Forcepull cooldown from 5 -> 7
- Increase Barrier stamina cost from 100 -> 250
Necromancer:
- Increase Bonespear damage from 110 -> 120
- Increase Plague damage from 21 -> 25 per tick
- Increase Famine radius from 4 -> 8
- Increase Famine stamina drained per tick from 75 -> 100
Ninja:
- Decrease strength by 2 (lowers left click damage by 6)
- Increase Backflip stamina cost from 100 -> 200
- Increase Blackjack stamina cost from 200 -> 300
- Increase Eviscerate stamina cost from 150 -> 250
Paladin:
- Increase Divinestun stamina cost from 150 -> 300
Ranger:
- Increase Explosiveshot radius from 3 -> 5
Runeblade:
- Increase Flash distance from 6 -> 8
- Increase Toxicrune bade damage from 25 -> 30 per tick
- Increase DevourMagic base resist from 20% -> 25%
- Increase DevourMagic mana restore of resisted damage from 80% -> 100%
Samurai:
- Increase ArtofWar damage multiplier from 5% -> 10%
- Increase Bladegrasp parry duration from 1 -> 3 seconds
Wizard:
- Increae Blink range from 8 -> 12 blocks
- Increase Pulse damage from 80 -> 100
Bard:
- Add music discs as usable weapons
- Lower Boomingvoice healing on from 20 -> 10 hp per second (attribute scaling oversight)
- Lower base hp by 50 (bard has 70 higher hp than the next rogue)
- Reduce Warsong bonus damage from 120% to 30% (attribute scaling oversight)
- Reduce Voidsong silence duration from 5 -> 3 seconds (attribute scaling oversight)
Bloodmage:
- Increase Siphonblood cast range from 8 -> 10 blocks
- Increase Combustblood base damage from 60 -> 80
- Remove Infusion warmup
Cleric:
- Lower Sacredword warmup from 1 -> 0.5 seconds
- Lower Sacredtouch warmup from 1.5 -> 1 second
Dragoon:
- Increase Jump stamina cost from 200 -> 300
- Increase Tremor radius from 5 -> 8 blocks
Druid:
- Increase Airburst base damage from 80 -> 100
- Lower Corruptedseed self damage from 20 -> 10 per tick
Monk:
- Bamboo damage 18 -> 13
- Blaze Rod damage 26 -> 21
- Add bamboo to apply Fist-of-Jin
- Increase Flyingkick stamina from 100 -> 200
- Increase Chakra stamina cost from 50 -> 100
- Increase Forcepush cooldown from 5 -> 7
- Increase Forcepull cooldown from 5 -> 7
- Increase Barrier stamina cost from 100 -> 250
Necromancer:
- Increase Bonespear damage from 110 -> 120
- Increase Plague damage from 21 -> 25 per tick
- Increase Famine radius from 4 -> 8
- Increase Famine stamina drained per tick from 75 -> 100
Ninja:
- Decrease strength by 2 (lowers left click damage by 6)
- Increase Backflip stamina cost from 100 -> 200
- Increase Blackjack stamina cost from 200 -> 300
- Increase Eviscerate stamina cost from 150 -> 250
Paladin:
- Increase Divinestun stamina cost from 150 -> 300
Ranger:
- Increase Explosiveshot radius from 3 -> 5
Runeblade:
- Increase Flash distance from 6 -> 8
- Increase Toxicrune bade damage from 25 -> 30 per tick
- Increase DevourMagic base resist from 20% -> 25%
- Increase DevourMagic mana restore of resisted damage from 80% -> 100%
Samurai:
- Increase ArtofWar damage multiplier from 5% -> 10%
- Increase Bladegrasp parry duration from 1 -> 3 seconds
Wizard:
- Increae Blink range from 8 -> 12 blocks
- Increase Pulse damage from 80 -> 100
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