- Joined
- Aug 10, 2011
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- 36
Here is our first round of balance changes, our balance team has been very hard at work this week. We are going through each class one by one.
Bard:
- Add music discs as usable weapons
- Lower Boomingvoice healing on from 20 -> 10 hp per second (attribute scaling oversight)
- Lower base hp by 50 (bard has 70 higher hp than the next rogue)
- Reduce Warsong bonus damage from 120% to 30% (attribute scaling oversight)
- Reduce Voidsong silence duration from 5 -> 3 seconds (attribute scaling oversight)
Bloodmage:
- Increase Siphonblood cast range from 8 -> 10 blocks
- Increase Combustblood base damage from 60 -> 80
- Remove Infusion warmup
Cleric:
- Lower Sacredword warmup from 1 -> 0.5 seconds
- Lower Sacredtouch warmup from 1.5 -> 1 second
Dragoon:
- Increase Jump stamina cost from 200 -> 300
- Increase Tremor radius from 5 -> 8 blocks
Druid:
- Increase Airburst base damage from 80 -> 100
- Lower Corruptedseed self damage from 20 -> 10 per tick
Monk:
- Bamboo damage 18 -> 13
- Blaze Rod damage 26 -> 21
- Add bamboo to apply Fist-of-Jin
- Increase Flyingkick stamina from 100 -> 200
- Increase Chakra stamina cost from 50 -> 100
- Increase Forcepush cooldown from 5 -> 7
- Increase Forcepull cooldown from 5 -> 7
- Increase Barrier stamina cost from 100 -> 250
Necromancer:
- Increase Bonespear damage from 110 -> 120
- Increase Plague damage from 21 -> 25 per tick
- Increase Famine radius from 4 -> 8
- Increase Famine stamina drained per tick from 75 -> 100
Ninja:
- Decrease strength by 2 (lowers left click damage by 6)
- Increase Backflip stamina cost from 100 -> 200
- Increase Blackjack stamina cost from 200 -> 300
- Increase Eviscerate stamina cost from 150 -> 250
Paladin:
- Increase Divinestun stamina cost from 150 -> 300
Ranger:
- Increase Explosiveshot radius from 3 -> 5
Runeblade:
- Increase Flash distance from 6 -> 8
- Increase Toxicrune bade damage from 25 -> 30 per tick
- Increase DevourMagic base resist from 20% -> 25%
- Increase DevourMagic mana restore of resisted damage from 80% -> 100%
Samurai:
- Increase ArtofWar damage multiplier from 5% -> 10%
- Increase Bladegrasp parry duration from 1 -> 3 seconds
Wizard:
- Increae Blink range from 8 -> 12 blocks
- Increase Pulse damage from 80 -> 100
Bard:
- Add music discs as usable weapons
- Lower Boomingvoice healing on from 20 -> 10 hp per second (attribute scaling oversight)
- Lower base hp by 50 (bard has 70 higher hp than the next rogue)
- Reduce Warsong bonus damage from 120% to 30% (attribute scaling oversight)
- Reduce Voidsong silence duration from 5 -> 3 seconds (attribute scaling oversight)
Bloodmage:
- Increase Siphonblood cast range from 8 -> 10 blocks
- Increase Combustblood base damage from 60 -> 80
- Remove Infusion warmup
Cleric:
- Lower Sacredword warmup from 1 -> 0.5 seconds
- Lower Sacredtouch warmup from 1.5 -> 1 second
Dragoon:
- Increase Jump stamina cost from 200 -> 300
- Increase Tremor radius from 5 -> 8 blocks
Druid:
- Increase Airburst base damage from 80 -> 100
- Lower Corruptedseed self damage from 20 -> 10 per tick
Monk:
- Bamboo damage 18 -> 13
- Blaze Rod damage 26 -> 21
- Add bamboo to apply Fist-of-Jin
- Increase Flyingkick stamina from 100 -> 200
- Increase Chakra stamina cost from 50 -> 100
- Increase Forcepush cooldown from 5 -> 7
- Increase Forcepull cooldown from 5 -> 7
- Increase Barrier stamina cost from 100 -> 250
Necromancer:
- Increase Bonespear damage from 110 -> 120
- Increase Plague damage from 21 -> 25 per tick
- Increase Famine radius from 4 -> 8
- Increase Famine stamina drained per tick from 75 -> 100
Ninja:
- Decrease strength by 2 (lowers left click damage by 6)
- Increase Backflip stamina cost from 100 -> 200
- Increase Blackjack stamina cost from 200 -> 300
- Increase Eviscerate stamina cost from 150 -> 250
Paladin:
- Increase Divinestun stamina cost from 150 -> 300
Ranger:
- Increase Explosiveshot radius from 3 -> 5
Runeblade:
- Increase Flash distance from 6 -> 8
- Increase Toxicrune bade damage from 25 -> 30 per tick
- Increase DevourMagic base resist from 20% -> 25%
- Increase DevourMagic mana restore of resisted damage from 80% -> 100%
Samurai:
- Increase ArtofWar damage multiplier from 5% -> 10%
- Increase Bladegrasp parry duration from 1 -> 3 seconds
Wizard:
- Increae Blink range from 8 -> 12 blocks
- Increase Pulse damage from 80 -> 100
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