Ranger
Alright, I'll make a case for what I think a Ranger is supposed to be and how it is right now. When I think of Ranger, what comes to mind is a high skill ceiling class that rewards the player for having great accuracy and is a monster when in the right hands. As of right now, it is lackluster and mostly unviable across all skill levels.
Currently the only usable abilities are explosive arrow (12s cooldown) and ice arrow (slowness 2 and drains stamina stopping people from sprinting), which is apparently overpowered, so I expect that to be nerfed leaving explosive arrow as the main ability.
Poison Arrow is virtually useless. 40 dmg over 5 seconds. There's no point of using this over something like Ice arrow. It's a neutered version of Rupture Shot which did around 120 dmg over time if i remember correctly.
A main issue for Ranger right now is the abysmal damage. Currently arrows do 35 damage, which is worse than Paladin's best weapon and not much better than Bard's best. In no world should a skill shot projectile based class be doing less base damage than a melee class.
Even when hitting 70-80% of my shots, which is a lot, and using my other abilities, I still lose to Bard in a 1v1, and if I won I was at extremely low health. This was during combat beta and it shouldn't be a toss up situation imo. I'm obviously biased, but I think a very good archer should be demolishing anyone if they have that kind of accuracy.
The problem stems from the
SerratedArrows passive, you have to hit three shots on a single target within 5 seconds to do 95 dmg. So in order of shots you do 35, 35, then 95 dmg. I've never been a fan of this change to ranger because the class was already hard enough to use, but now you have to work even harder to do decent damage. This is why I like the 2017 map (one with Diamond castle at spawn) where you were doing that type of damage per shot (and got better as you leveled up), being rewarded for your accuracy.
Now, even though I'm not a fan, there's a reason why it worked in Reborn. Ranger had more abilities that prevented people from closing the gap on you, which is practically impossible now unless you have terrain advantage such as water or high ground:
Retreat - Ninja backflip + the next arrow you land on your opponent stuns them in place for a few seconds.
Feather Shot - Your next shot makes your opponent float in the air for ~5 seconds.
Both of these skills synergized perfectly with SerratedArrows and allowed you to land multiple shots and proc your passive. It also lets you use
Aimed Shot without committing suicide. They are no longer apart of ranger's kit. People can close the gap easily now.
Adding those back or using the 2017 Ranger could work in making the class viable. I did have an idea for a new passive that scales arrow damage based on your distance from the target (maybe a 60 - 120 dmg range idk) but thats too much work
Some other concerns:
Hit Delay
There's barely any hit delay, so any melee class is a dps machine. Feels like I'm fighting this shit
actual gif:
Netherite Armor. This has been added to certain classes. Any piece of netherite armor reduces the amount of knockback you take. This makes ranger even less viable and melee stronger than it needs to be