s3nse said:I won't be there. Can somebody post the conversation again after the meeting like last time?
It will be posted.
s3nse said:I won't be there. Can somebody post the conversation again after the meeting like last time?
Ilsyde said:Thank you.
Here is a tl;dr version for everyone else who wasn't able to attend and is not planning to read all those pages. My apologies if it's not 100% accurate, I mostly read Kainzo's replies as that's what matters the most.
1) Herocraft forums
grey/black/blue color scheme stays, those are the Herocraft colors
text size might get bigger and width will be reduced/dynamic
proper front page with info, as discussed earlier in the Suggestions thread
more suggestions are always welcome
there is a team of 10 people working on the forum
2) map expansion
an extra 100-500 radius will be added so we can get our hands on lapis lazuli
3) PvP rules
logging out won't save you from a fight anymore (no idea how this will be done)
4) wasteland rules (PvP and theft)
new rules are being worked on
5) redstone in economy
everything stays as it is
6) ???
7) spells
obvious landmarks, so spell dungeons can be found easier
spells without dungeons are hidden and their location won't be given out
T5 might get an expensive 5s invulnerability spell (cost = e.g. 1 gold bar)
maybe a haste spell
no weapon enhancements
8) teleportation and travel system
Algebraic is working on the cart stations
tracks will get protected
cart decay is 600s (10mins) atm, this might change
rail system must be free to use
9) townships (cost, size)
new prefixes for mayors and second in commands e.g. Fio-M*TrinityDown
where settlement name is 2-3 letters
10) leveling (crafting/mining included)
more friendly, no need to use wooden weapons for too long
chance of getting rare materials when mining standard blocks (especially on higher levels)
11) profession system
Rogue, Paladin, Ranger, Mage, Cleric
different abilities for different roles
for example: Mage can cast spells cheaper and has a starter set, Diplomat is immune to PvP
usage: either /makeme X (cooldown is few days) OR using the existing ticket system
two professions maximum at the same time
12) heroes vs villains
if you hit/kill someone that isn't flagged as a murderer or not at war with you, one token is added
15 tokens mean you're now flagged as a murderer
you lose tokens when killed
murderers might have colored nametags
The official meeting lasted almost one and a half hours.
Ilsyde said:Here is a tl;dr version for everyone else who wasn't able to attend and is not planning to read all those pages. My apologies if it's not 100% accurate, I mostly read Kainzo's replies as that's what matters the most.
1) Herocraft forums
2) Map size
3) Log out won't save you in PVP
4) wasteland rules (PvP and theft)
5) redstone in economy
7.) No problems7) spells
8) Railroads and protection
9) townships (cost, size)
new prefixes for mayors and second in commands e.g. Fio-M*TrinityDown
where settlement name is 2-3 letters[/b]
10.) surely interesting, I'd like to see it fully fleshed out, I support the non-combat aspects, its unfair to fight vs a guy with diamond sword when you only have access to stone.10) leveling (crafting/mining included)[/b]
more friendly, no need to use wooden weapons for too long
chance of getting rare materials when mining standard blocks (especially on higher levels)
11) Profession system[/b]
Rogue, Paladin, Ranger, Mage, Cleric
different abilities for different roles
for example: Mage can cast spells cheaper and has a starter set, Diplomat is immune to PvP
usage: either /makeme X (cooldown is few days) OR using the existing ticket system
two professions maximum at the same time
12) heroes vs villains
if you hit/kill someone that isn't flagged as a murderer or not at war with you, one token is added
15 tokens mean you're now flagged as a murderer
you lose tokens when killed
murderers might have colored nametags