If things are less convinent, they become more like a chore.
Not necessarily. It adds to the danger, the thrill. It's not a chore, but possibly an activity in which you may want to involve other people so u don't get PK'd and lose your gold. This may be the first time I've ever used this term properly, but it is actually more HARDCORE.
Coin accounts have worked. They've always worked.''Isn't broken? Don't fix it''.
Because it isn't broken, doesn't mean its the epitome of systems.
While it does work, there are alternatives, both better and worse , that are worth exploring.
Also, with gold being used in this way, what WOULD happen to coin? You wouldn't trade gold in for coin, so what happens to trade shops? What if you need to buy something for 4.5c, do you give half a gold bar (presuming gold is 9c)? How would that work?
If I were the guy making the decisions I would copy the trade interface's system. Gold nugget=1
Gold ingot=10 Gold block = 100. In order to actually have this make sense mathematically I would also remove the recipes for gold ingots to blocks, and nuggets to ingots. Setup a DHX currency trader in which you could get a gold ingot from 10 nuggets and a gold block from 10 ingots. "OH NOES MALMENCA NO DECIMALS" Well, - It is
easier to use than to continue using decimals (player base wise, some may not understand).
As for bodyguards and transportation, I doubt you'd see a rise in these. People in Zeal didn't Did do it, but I presume by the time Dragongarde came around people noticed that you could just set a mark inside DHX and be safe with loot you needed to take to spawn. Or, get group teleported. Both of these methods were available in Zeal. So, I don't think raiders will benefit much. (@malmenca).
Seeing as Ironpass was 800 blocks from spawn and we did not have a wizard, it was a "town activity" of sorts to go along with strongholdx to sell the gold. (As many ppl know the west road/ Airbus' shop was a mess of PVP)