You're STILL on the easier thing.
My proposed system is NOT easier or more convenient.As has been stated multiple times by
me. That's not what it's about and you're still thinking too narrowly.
If something, new, both slowing the player down and makes things inconvenient, then, why the hell introduce it? It doesn't come with any good and long-term benefits.
What it would do is make the world a bit more consistent. What wizard or ninja bills their groceries to their account? That consistency would promote more in-character behavior and atmosphere in the economic aspect of the game, and we've already got a leg up on that through the face-to-face trading plugin.
As for promoting ''in-character and atmosphere'', ermm, why? Sure it sounds great (though I don't get how it will help), eventually it'll become pointless and boring, not worth the time. Also, do people even USE the trading thing Kainzo added? People use chestshops because they are always there, 24/7, and the owner does not need to be there. Buy/sell things because coin is always in their pocket. So back to a previous point, introducing something whereas the owner HAS to be there (with money in their inventory and not their account), and the player HAS to have money in their pocket, yes, it WOULD ruin the economy (if you didn't realise, the richest players on HC use chestshops (or are mayors/kingdom owners/ect)), and you don't see players walking around the TD with no money either.
In order: You dismissed my opinion as ridiculous which I don't appreciate.
Yes, yes I did. You act like my ideas and suggestions are pointless, i'm not too bothered though.
If they want to be independent let them be so. If they want to return to a spot they could do that without Recall.
Having a secret base at the edge of the map, walking all the way there, everyday.... errrm, no thanks.
It's never been done so it's bad, I understand. It would serve the purpose of creating more foot traffic and PvP, promote active utilization of town membership and personal regions, and between /warp, Ports and Gteles I honestly think we don't need willy-nilly Recalls.
Again, a big suggestion to get rid of things which allow players to travel, something that's been around for goodness knows how long. As for PvP, ect, isn't that ment to be fixed anyway because towns, next map, are ment to have bigger communities? Whereas, you know, war and alliences becoming more common due to higher township populations? As for walking around the map influencing PvP, that already happens. Take the graveyard near Solitude for instance, TONS of people are there daily (or were)! This is what you call a ''PvP Hotspot''. They're more fun than killing random people walking around, trust me!
People make towns all over the place anyhow. If a town leader could grant Mark permission to players there's another source of interaction and income.
Players join towns for enhanced protection, not to empty their pockets. You could say the same for plots in towns, but I know of very few mayors that charge their citizens to stay in their town. As Danda said, most towns arn't worth that.
By the way, as for the whole ''recall'' topic, remember this is about coin. Let's not go too off-topic (it'll prevent these long ass replies).
More xenophobia. All that really has to be tested is plugin functionality. Gameplay-wise, it would be what we make of it. Plus, I didn't check malmenca's suggestions too closely, so I can't vouch for them quite yet.
The importance of this map is to get communities running again, to allow stronger relationships and such. Changing the whole economic system to something that is longer, more confusing, ect, would damage this. It's dodgy, i've said it before: towns might not be created, PvPers might not be able to spec, ect. This'll slow everyone down. The start of a map is vital. People complain about how the start of this map wasn't planned out due to the many towns that were created, alongside other things. If you go into a map, without planning and testing, then sure, there's a great chance it'll go wrong. We've all seen what happens when a map ''goes wrong'', and i'm sure we don't want to see it again.
I was referring to that thing Malmenca said about removing crafting recipes. And actually I might add a crafting recipe in this case, so that ingots could be broken down into nuggets. If you didn't follow the base 9 part, it's only math.
I'm still not following you on this bit. Try and explain it from the top.