Sounds like runescape to me ;oTutorial ISLAND! That sounds... awesome...
Sounds like runescape to me ;oTutorial ISLAND! That sounds... awesome...
Having the economy run purely on Emeralds is a bad idea.
- Emeralds are too rare to be used as a stable currency (Only found in specific biomes, even then it is considered rare)
- Villagers will be hunted down and controlled by a 1 or 2 groups making it impossible for new players in the future to catch up
- Using a trading system that Jeb is constantly tweaking will be a nightmare for updates in the future. The trading system is still new and changes are made every snapshot, who knows what will change in the next month or two not to mention 6 months+
I think we should continue to use the Gold DHX system with some tweaks:
-Decrease the sell value of DHX (maybe 5-6c/ea if you really want less money in the system)
-Get rid of bankers: we all know what happened near the end of Dragon. All it takes is for one person to buy gold for 8.99/9 to run all the town's bankers out of business. Instead I propose a new tax system (might be hard to code, but I know you guys can do wonders with the codes)
- It will pretty much be an income tax
- Town mayors will be able to set tax rates for gold (0% - 20%)
- All players will directly sell their gold to DHX chests minus their income tax for the kingdom
- If you sell 100 gold ingots, DHX buys for 5c and your tax rate is 10% then you will get 4.5c/ingot instead
You can lava / fire or train mobs to kill them.
Problem solved
Oh the nostalgia feeling of old good RuneScape Tutorial island. I frigging love it when a server has tutorial ISLAND.We're working on some plugin issues at the moment - we've completed the initial 'newbie' area (Tutorial island)
Having the economy run purely on Emeralds is a bad idea.
- Emeralds are too rare to be used as a stable currency (Only found in specific biomes, even then it is considered rare)
- Villagers will be hunted down and controlled by a 1 or 2 groups making it impossible for new players in the future to catch up
- Using a trading system that Jeb is constantly tweaking will be a nightmare for updates in the future. The trading system is still new and changes are made every snapshot, who knows what will change in the next month or two not to mention 6 months+
I think we should continue to use the Gold DHX system with some tweaks:
-Decrease the sell value of DHX (maybe 5-6c/ea if you really want less money in the system)
-Get rid of bankers: we all know what happened near the end of Dragon. All it takes is for one person to buy gold for 8.99/9 to run all the town's bankers out of business. Instead I propose a new tax system (might be hard to code, but I know you guys can do wonders with the codes)
- It will pretty much be an income tax
- Town mayors will be able to set tax rates for gold (0% - 20%)
- All players will directly sell their gold to DHX chests minus their income tax for the kingdom
- If you sell 100 gold ingots, DHX buys for 5c and your tax rate is 10% then you will get 4.5c/ingot instead
I don't see the rarity of emeralds to be a problem. There will be enough of them to generate some currency. Voting also generates currency. As long as there is currency floating around everything else will find its level. The less money there is to go around the more its worth. I you have too much money in your sytem you end up needing a wheelbarrow full to buy a loaf of bread.