- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
The skill damage on mobs is a massive issue that we will hopefully be resolving soon.Alright, I'm sure these will be fixed as time goes on, but so far here are my complaints with HeavensGate.
1. Left click/arrows do not scale, leading to mobs only being taken down in a timely fashion by skills. This is confirmed an oversight and one I hope to see fixed very soon.
2. Mobs having skills can lead to them getting BS damage on you, and while I think it fits some mobs like Necromancers or mages, I should not be hit by an "Undead Flayer" from 7 blocks away because it flails its body around. This leads to having to consume food a lot, and will make players quickly run out.
3. Equipment still breaks at the same rate, and with the issue discussed in point 1, this is going to lead to having a broken weapon before even killing 10 mobs. Perhaps the entirety of the drop system needs to be reduced, but it'd be nice to have Unbreaking weapons drop often.
4. The most important point, while I don't mind a bit more grind, the EXP changes are ball-bustingly insane. 1 million EXP to max a class compared to the 100k EXP previously, and not to mention that a singular minion mob will take 30-40 seconds or more to kill with a measly payoff of 40EXP in tier 4 dungeons. Thats absolutely buttfuck insanity to expect a player to torture themselves, and I do not use that term lightly here, for months to max a single class, much less mastering a Tier 2 class. This is the gravest issue that must be resolved, or I predict Herocraft will be too grindy for the veteran players to enjoy and too hopeless for newer players to even get into.
@xexorian