Jaxon_Wolfe
Legacy Supporter 4
- Joined
- Jan 25, 2013
I have never played as a Bloodmage, so I am unaware of how BloodUnion works in practice. I do, however, LOVE the concept. I think the other healer classes have an opening for a similar mechanic that fits nicely with the background for that class. Here are my suggestions:
Druid: NatureAffinity
Druid: NatureAffinity
- Creepers destroy the terrain and disrupt the balance that druids hold dear, so killing these creatures would give druids levels in NatureAffinity. Unlike BloodUnion, this would not boost their current skills, nor would it drain away until used or upon logout. Instead, it would unlock more skills for the druid. Use of one of these skills would drain NatureAffinity.
- The skills unlocked would allow the druid to take on aspects of certain natural things. Aspect of Wolf would increase speed. Aspect of Oak would increase defense. Aspect of spider could increase jump distance/height or poison opponents.
- Gained via killing the undead, which clerics view as abominations.
- Skills unlocked: Retribution: striking clerics causes the chance of divine retribution. Lightning may strike the aggressor. RepelUndead: the gods offer the pious soul protection, causing undead to become unaggressive for a time. St. Elmo's Fire: attacking undead sets them ablaze.
- Preferably, new low-damage ability added called sacrifice. When this ability kills an animal (passive mods worth less than spiders), their life force is sacrificed to the tribal gods.
- Skills unlocked: TribalFury: attack speed increased. Voodoo: opponent is weakened. Poultice: provides Shaman another heal.
- Most similar to BloodUnion. Gained from landing a killing blow with bare hands or weapon instead of skills. (since disciples value hand-to-hand combat.
- No skills unlocked. Acts like BloodUnion and gives boosts to existing skills, as level gains are much easier since they don't have to kill a certain mob/type of mob.