I'm not being ridiculous at all. You think every person you beat in skirmish is a reasonably competent PVP'er? From my experience, most are not. If you're not clear on what an anecdote is, it's a singular example based on an experience you've had. I'm calling your evidence anecdotal because all you've done is reference times that you had good success then use that as a grounds to call for a rework of a class. It doesn't make sense.
On the other hand, Scycor actually brought up some salient points. Obviously having something like a FullHeal is going to change the dynamic of the battle when one combatant can't regen w/o pots. However, taking EVERYthing into account (strike damage, armor, ability to sustain combat w/o mana, utility skills not specifically for battle) I'd say the Cleric still appears to fit in a rounded niche the same as any other class. Trying to break down a fight into "the cleric does this, then the [class_x] does that, then the cleric counters with..." is never going to arrive at an accurate depiction of real life PVP. I'm not saying it can't approximate reality, but that alone isn't going to be cause for a nerf.
I don't mean to be cutting, probably didn't need to refer to the standard PVPer as a 13-yo dunce, so I'll at least rescind that. But I'm not a proponent of making dramatic changes because one person is performing well with a certain class. Da_Burg seems to constantly destroy Clerics and Ninjas alike where I hang out, shall we discuss nerfing his class? I say good players are good players and will tend to beat the poorer players, regardless of class. If you want to talk about changing specific abilities one at a time, then I think you'd find more traction from other players.