Lujiu
TNT
- Joined
- Jul 14, 2015
After playing for a few weeks on the server I think that having separate (pve and pvp) servers would help create a better environment.
The only thing I have disappointed in / would change about the server is the way the towny plugin works. Towny is so limited on raiding and attacking other towns on what you can do and what you can not do. When attacking someone you have next to no chance on getting any loot if they have their chests covered yet alone if you can get inside their base. Even if you kill one of the members getting their cenotaph is most likely not going to happen since it is in their town.
Yes towny has its benefits like assuring your town is protected, and allowing the building of large nice looking structures, but when I go to a raiding server I expect to be able to blow into peoples bases and not be removed from the server.
My suggestion is to have a server dedicated to having a pve environment (war? or no war?) with towny and all current rules applied to the server now. The Pve server could have a higher rate of dungeons and a higher rate of natural mob spawn.
For a pvp server I recommend throwing out towny (sorry but its no good for a raiding server) and replacing it with factions.
-Factions work by using faction power (10 for ever member) and your faction power relates to how much land you can claim. If you have 1 member you have 10 land credits (from 10 power) and you can then go claim land with a cost of $. However, if you die you lose faction power (one death would put your own credit score at 7/10 power. The minimal power a player can have is -10/10 which will gravely effect your faction.)
When a factions power at a time drops below the amount of land they have claimed their faction land becomes open to other factions claiming it as their own.
For example If you are a town of 3 members (30 faction power max) and you have a total of 20 land claims. If one of your members dies a multitude of times to where that one players power is -10 /10 their faction's power will be 10/30 which is below their 20/30 faction claimed land. Then their land is subject for the taking!
Rules I would change for a PvP environment
-Allow griefing (tnt cannons, breaking into a base, ext.) This could be limited to only griefing for a raid (for example, killing and then claiming over the town solely to destroy their house and break all their items would be considered harassment, but breaking blocks to get inside / blowing holes into the wall from the outside is allowed. (NOTE, Factions land can only be blown up if a player of that faction is online. If that member logs off they have 10 minutes until the town is again re-protected from tnt.
-Remove building limitations (as in the restrictions to structures. This excludes magic floating bases in the sky. Other then that bases could be made in whatever way they choose.
-Remove lwcs, (Everything is fair-game, being in a faction and stealing items from other members will still be against the rules)
-Remove Cenotaphs (Everything is fair-game, Everything including armour will drop.
Tell me what you think about having separate pve and pvp servers!
The only thing I have disappointed in / would change about the server is the way the towny plugin works. Towny is so limited on raiding and attacking other towns on what you can do and what you can not do. When attacking someone you have next to no chance on getting any loot if they have their chests covered yet alone if you can get inside their base. Even if you kill one of the members getting their cenotaph is most likely not going to happen since it is in their town.
Yes towny has its benefits like assuring your town is protected, and allowing the building of large nice looking structures, but when I go to a raiding server I expect to be able to blow into peoples bases and not be removed from the server.
My suggestion is to have a server dedicated to having a pve environment (war? or no war?) with towny and all current rules applied to the server now. The Pve server could have a higher rate of dungeons and a higher rate of natural mob spawn.
For a pvp server I recommend throwing out towny (sorry but its no good for a raiding server) and replacing it with factions.
-Factions work by using faction power (10 for ever member) and your faction power relates to how much land you can claim. If you have 1 member you have 10 land credits (from 10 power) and you can then go claim land with a cost of $. However, if you die you lose faction power (one death would put your own credit score at 7/10 power. The minimal power a player can have is -10/10 which will gravely effect your faction.)
When a factions power at a time drops below the amount of land they have claimed their faction land becomes open to other factions claiming it as their own.
For example If you are a town of 3 members (30 faction power max) and you have a total of 20 land claims. If one of your members dies a multitude of times to where that one players power is -10 /10 their faction's power will be 10/30 which is below their 20/30 faction claimed land. Then their land is subject for the taking!
Rules I would change for a PvP environment
-Allow griefing (tnt cannons, breaking into a base, ext.) This could be limited to only griefing for a raid (for example, killing and then claiming over the town solely to destroy their house and break all their items would be considered harassment, but breaking blocks to get inside / blowing holes into the wall from the outside is allowed. (NOTE, Factions land can only be blown up if a player of that faction is online. If that member logs off they have 10 minutes until the town is again re-protected from tnt.
-Remove building limitations (as in the restrictions to structures. This excludes magic floating bases in the sky. Other then that bases could be made in whatever way they choose.
-Remove lwcs, (Everything is fair-game, being in a faction and stealing items from other members will still be against the rules)
-Remove Cenotaphs (Everything is fair-game, Everything including armour will drop.
Tell me what you think about having separate pve and pvp servers!