Can't login right now, so I thought I'd address something I've been meaning to for a while.
Guild membership is highly discouraged in Malum. There is a tendency for players to think that their guild and town memberships cannot conflict. This is not true, especially so in Malum. We will accept no players that are members of evil or neutral guilds. Any Malum citizen who joins an evil or neutral guild will be immediately expelled from town. There are no exceptions. Your membership in Malum comes before membership in any guild. Guilds may not be formed or based in Malum, under the same penalty.
The only exception to this judgement, is the Pumpkin Pirates. They existed prior to the writing of the official rules, and therefor have been grandfathered in. While I will not turn a blind eye should the guild conflict too severely with the town, the members of the Pumpkin Pirates will be exempt from this rule so long as they remain in the Pumpkin Pirates.
This exemption does not extend to citizens of Malum. You may not join the Pumpkin Pirates and keep citizenship in Malum if you are not already a member.
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Another issue I would like to address
before it arises, is the new Karma system that is in the works.
In super-short, this plugin will introduce good and evil to the players. If you do bad deeds, you become progressively more evil. Malum WILL have a threshold for players. If you go beyond a certain level of evil, you forfeit your rights in town. This is only a consideration at the moment. If the plugin is not suitable, we will not support it and will have no rules regarding it.
Remember, the rules outlined in this thread extend to all citizens no matter rank, seniority, whether we're friends or enemies. If you cannot follow the rules, you will not be a citizen of Malum.