Bighappy227
Iron
- Joined
- Nov 19, 2013
So I think I speak for many of the low mobility (and some of the high mobility) classes that are trying to kill a dragoon. They are entirely too hard to catch. Any decent dragoon can use non-flat terrain to jump away from enemy pursuers.
I do understand that melee classes need gap closers, as ranged classes need gap openers. What I don't understand is why a dragoon can use a low CD gap opener/closer repeatedly to escape every situation they do not wish to be in. Traditionally, it seems counterproductive to have a gap opener on a melee class that depends entirely on being in your face.
I understand that pvp objectives are about to be put into HC, but right now all we have is world pvp. In world pvp, it is the high mobility classes that dominate as they can escape and pursue the low mobility classes in almost any environment. It is to the point that I shy away from Dragoon bounties simply because I know they will escape me 90% of the time.
How to fix: One suggestion I would like to make about dragoon's jump ability is make it a targetable ability. By forcing the dragoon to leap to a mob or enemy player, the dragoon will be using their jump ability as a gap closer rather than an escape. If they wish to try to escape, they will still have their superjump ability.
I welcome any and all feedback to this idea.
I do understand that melee classes need gap closers, as ranged classes need gap openers. What I don't understand is why a dragoon can use a low CD gap opener/closer repeatedly to escape every situation they do not wish to be in. Traditionally, it seems counterproductive to have a gap opener on a melee class that depends entirely on being in your face.
I understand that pvp objectives are about to be put into HC, but right now all we have is world pvp. In world pvp, it is the high mobility classes that dominate as they can escape and pursue the low mobility classes in almost any environment. It is to the point that I shy away from Dragoon bounties simply because I know they will escape me 90% of the time.
How to fix: One suggestion I would like to make about dragoon's jump ability is make it a targetable ability. By forcing the dragoon to leap to a mob or enemy player, the dragoon will be using their jump ability as a gap closer rather than an escape. If they wish to try to escape, they will still have their superjump ability.
I welcome any and all feedback to this idea.