Pyro, you have swayed me. Let's make this server hardcore. First of all, let's institute complete anarchy. Towns and alliances are not allowed; they produce players who want to passively play the server instead of mindlessly kill each other as they should. We must institute policies that further break up the community and segment each person into his or her own bubble. The bubbles should then constantly be violated by mindless PvPers, thieves who enjoy causing pain more than gaining items, and grievers who have no ability to make art so they destroy it. Considering how hardcore the server is, people will flock to the server. A true hardcore server would cause this:
1. Increased Activity - Who doesn't love to be killed over and over again? A player will be more active as he has to spend more time finding workplaces and making more PvP gear.
2. A More Mature Community - Because members of the community will be able to act like true adults, maturity will go up. Human nature will be unleashed and that will result in a more mature, intelligent, and overall better server.
3. More Realistic - Due to players having to fend for themselves in a world without civilized culture, we will be reverting the server to a form that humans before tools, computers, and logic encountered. The land will be the enemy just as much as each player is as they fight for survival in this true realistic server without the comforts of modern life.
4. A Closer Community - To to everyone always being at each other's throats, the community will grow closer together as they work to kill and rob each other.
I see this as enough positives to make it a worthwhile adventure to remove all plugins and plunge the world into anarchy. New players should be subject to 20 deaths before they are allowed to leave spawn to make sure they are ready for the hard core server. As we work to make a more hard core server, we will also work to make the human element apparent not just in DOW comercials, but also in Minecraft.