volture777
Wood
- Joined
- Oct 5, 2011
The meat and potatoes:
Currently, the only viable way to level seems to be mining. As a player who is fairly new to the server (currently level 32 rogue) I have found that anything besides mining is quite ineffective.
Hunting yields around 40xp per kill, but the mob spawns are seriously lacking. In an open field at night, I am lucky to find one pack of 2-4 mobs per 5+ minutes of running. Monster spawners give less xp per kill than mining coal, which is only further hampered by the fact that mobs are quite buffed here.
IMO mining is relatively risk free, plus its the fastest way to gain money as a newcomer (10c per gold seems to be significantly better than any other early method of monetary gain). With all of the previously mentioned fathers in mind, it seems to be rather pointless to do anything but mine if your goal is to level.
So whats the big deal? Well, its minecraft. We've all been there, and we've all done that. Forcing new players (like myself) to mine for a few weeks before they can even unlock their advanced class is really a fun killer. Mining is fun, but there should be an alternative! This is HEROcraft after all.
Great, so whats your plan hotshot?! Well, the easiest solution would be to drastically increase the natural mob spawn rates in darkness/night. I have gone through 100s to literally 1000s of underground caves/abandoned mineshafts/etc and can count on two hands the number of natural (non-spawner) monsters that I have encountered. This would also make traveling the world much more exciting and dangerous!
Assuming that this can not be done for one reason or another, a hunting area would be awesome. By this, I mean a large structure/cave/fortress/dungeon or whatever that is packed with all sorts of nasty, full experience giving monsters. This area's sole purpose would be hunting (pvp enabled? up for debate!). The EXP would be similar or perhaps slightly faster than mining, but with massively increased risk and FUN!
Feel free to comment, criticize, and ridicule!
Misc Ideas:
Consider resetting the lower levels (0-20 or so) outside zeal. It is literally a hollowed out shell of crisscrossing mineshafts.
Allow rangers (perhaps BMs as well?) to summon a small stack of arrows on a short CD (say 16 on a 20min timer)
[IMPORTANT] Allow minecarts to be broken on the railroads from zeal. Traffic is become a serious issue, making the railways nearly unusable at times due to abandoned carts.
<more to come>
Currently, the only viable way to level seems to be mining. As a player who is fairly new to the server (currently level 32 rogue) I have found that anything besides mining is quite ineffective.
Hunting yields around 40xp per kill, but the mob spawns are seriously lacking. In an open field at night, I am lucky to find one pack of 2-4 mobs per 5+ minutes of running. Monster spawners give less xp per kill than mining coal, which is only further hampered by the fact that mobs are quite buffed here.
IMO mining is relatively risk free, plus its the fastest way to gain money as a newcomer (10c per gold seems to be significantly better than any other early method of monetary gain). With all of the previously mentioned fathers in mind, it seems to be rather pointless to do anything but mine if your goal is to level.
So whats the big deal? Well, its minecraft. We've all been there, and we've all done that. Forcing new players (like myself) to mine for a few weeks before they can even unlock their advanced class is really a fun killer. Mining is fun, but there should be an alternative! This is HEROcraft after all.
Great, so whats your plan hotshot?! Well, the easiest solution would be to drastically increase the natural mob spawn rates in darkness/night. I have gone through 100s to literally 1000s of underground caves/abandoned mineshafts/etc and can count on two hands the number of natural (non-spawner) monsters that I have encountered. This would also make traveling the world much more exciting and dangerous!
Assuming that this can not be done for one reason or another, a hunting area would be awesome. By this, I mean a large structure/cave/fortress/dungeon or whatever that is packed with all sorts of nasty, full experience giving monsters. This area's sole purpose would be hunting (pvp enabled? up for debate!). The EXP would be similar or perhaps slightly faster than mining, but with massively increased risk and FUN!
Feel free to comment, criticize, and ridicule!
Misc Ideas:
Consider resetting the lower levels (0-20 or so) outside zeal. It is literally a hollowed out shell of crisscrossing mineshafts.
Allow rangers (perhaps BMs as well?) to summon a small stack of arrows on a short CD (say 16 on a 20min timer)
[IMPORTANT] Allow minecarts to be broken on the railroads from zeal. Traffic is become a serious issue, making the railways nearly unusable at times due to abandoned carts.
<more to come>