Duck
TNT
- Joined
- Oct 27, 2013
Problem
At the moment there are tons and tons of souls just floating around in the economy. There is currently very little to take money out of the economy. Codices provide specializations and keep the money with the players, smith repairs repair your items using items that exist without soul interaction, enchanting uses xp and people buy redstone from other player's shops. The only real money sink in the game at the moment is towns. A Hamlet costs 5 thousand souls and 400 a week for upkeep. Which is a fair amount for a group of 5. However the maximum amount of people in a Hamlet is 30. That means if a Hamlet were to have 30 people it is only 13.3 souls a week per player. You can kill ten monsters or mine one diamond vein and have that amount. Personal residences do provide some form of money sink however it is skewed. A 12x12x12 region purchasable by the lowest tier of donator is 700 souls and has an upkeep of 51.84 souls per week. While the cost to purchase is completely fair the upkeep is so tiny its almost insignificant. A 2x1x12 region costs 9.6 souls to protect and .72 souls a week to upkeep and protects 12 double chests. But of course, residences are not just "Chest Protectors". Whether you use a res as a grief free building space or as a storage the upkeep is crazy small.
Suggestion
Towns Changes
Residence Changes
Very open to suggestions, this is more of a loose rambling of some way to get money out of players hands.
There are many other ways to add money sinks however they would require removal of certain systems already in place, this one would just edit numbers.
At the moment there are tons and tons of souls just floating around in the economy. There is currently very little to take money out of the economy. Codices provide specializations and keep the money with the players, smith repairs repair your items using items that exist without soul interaction, enchanting uses xp and people buy redstone from other player's shops. The only real money sink in the game at the moment is towns. A Hamlet costs 5 thousand souls and 400 a week for upkeep. Which is a fair amount for a group of 5. However the maximum amount of people in a Hamlet is 30. That means if a Hamlet were to have 30 people it is only 13.3 souls a week per player. You can kill ten monsters or mine one diamond vein and have that amount. Personal residences do provide some form of money sink however it is skewed. A 12x12x12 region purchasable by the lowest tier of donator is 700 souls and has an upkeep of 51.84 souls per week. While the cost to purchase is completely fair the upkeep is so tiny its almost insignificant. A 2x1x12 region costs 9.6 souls to protect and .72 souls a week to upkeep and protects 12 double chests. But of course, residences are not just "Chest Protectors". Whether you use a res as a grief free building space or as a storage the upkeep is crazy small.
Suggestion
Towns Changes
- Change the maximum number of citizens of a Hamlet to 10, a Town to 20 a City to 40.
- Change the upkeep cost to 100 per Citizen
Residence Changes
- Double base upkeep
- Have upkeep multiplied by the number of people on the region.
Very open to suggestions, this is more of a loose rambling of some way to get money out of players hands.
There are many other ways to add money sinks however they would require removal of certain systems already in place, this one would just edit numbers.
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