Sanogono
ICE ICE ICE!
- Joined
- Dec 28, 2012
In my years of playing Herocraft, only one thing has truly ever annoyed me, making my blood boil like I was just ganked by a Bloodmage. That would be when in combat, your weapon does something not intended for combat. An example of this was my experience leveling Paladin, training up, about level 5 or 6 and still rather squishy, and I start fighting a spider. And being that its so close to the ground, what happens to the door? Its placed on the ground, leaving me vulnerable and weaponless, and forcing me to run or to mine it out.
Another example of this problem is when I was a wizard last map, I had this sweet, golden Staff of the Overseer I found, sharp 4, it was amazing. However, over time, what happened? It accidentally tilled the ground underneath my enemies feet and after a week, it was gone. Poof. Never to be seen again.
And my last example, the class that suffers the most from this, is the poor levelling Dragoon. One mis-click and you dig a tiny hole in the ground, a very annoying hole that eats at your mind the entire fight, leaving you somewhat angry at the end when you have to replace it.
I propose a few incredibly simple fixes to fix these weapons. First and most practical way to fix this is to disable these features of weapon while in combat, fixing the problem in it's entirety (And normally if people need to run from mobs they don't need to use a shovel, normally its a pickaxe in mines and caves.) The other way to fix this would be to add a command that until entered again or you log off, you cannot place or destroy blocks with the specified weapons, which would help primarily hunters in PvP, but may give players fighting mobs a hard time when they want to escape. With both of these fixes added, everyone will be much happier and not annoyed or paranoid at doing an unintended action while in combat.
Tldr: Make the non-combat oriented weapons(Doors, Hoes, shovels, jukeboxes, shears) unable to function non-combatively while fight enemies or mobs.
Thanks and have a nice day Herocrafters!
Another example of this problem is when I was a wizard last map, I had this sweet, golden Staff of the Overseer I found, sharp 4, it was amazing. However, over time, what happened? It accidentally tilled the ground underneath my enemies feet and after a week, it was gone. Poof. Never to be seen again.
And my last example, the class that suffers the most from this, is the poor levelling Dragoon. One mis-click and you dig a tiny hole in the ground, a very annoying hole that eats at your mind the entire fight, leaving you somewhat angry at the end when you have to replace it.
I propose a few incredibly simple fixes to fix these weapons. First and most practical way to fix this is to disable these features of weapon while in combat, fixing the problem in it's entirety (And normally if people need to run from mobs they don't need to use a shovel, normally its a pickaxe in mines and caves.) The other way to fix this would be to add a command that until entered again or you log off, you cannot place or destroy blocks with the specified weapons, which would help primarily hunters in PvP, but may give players fighting mobs a hard time when they want to escape. With both of these fixes added, everyone will be much happier and not annoyed or paranoid at doing an unintended action while in combat.
Tldr: Make the non-combat oriented weapons(Doors, Hoes, shovels, jukeboxes, shears) unable to function non-combatively while fight enemies or mobs.
Thanks and have a nice day Herocrafters!
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