Dielan9999
Legacy Supporter 5
- Joined
- Mar 9, 2011
- Location
- Temple of Melonmancy
So Pyromancers are essentially a melee class with a bunch of fancy fire based spells to enhance their ability to melt your face off with their axe. If this is true, why don't Pyromancers have a slowing ability to help them close the distance to their target? At this point, anybody can just turn around and sprint-jump away from a Pyromancer without worry. The only way they will ever catch up is with speed potions or a buff from another person.
Of course, they do have one skill that causes Wither damage. However this skill is completely broken and doesn't actually slow you down (TheLeftToe and TheYeti tested this). Delf and Macura brought up some interesting points that even if it was working right it might not be worth it anyway in this thread: ( http://www.herocraftonline.com/main/threads/pyromancer-withering.38181/ ).
So what I'm suggesting, is that they get additional skills (or add-ons to their current skills) that help them close the distance to their opponent. Sure they have some ranged attacks, but the Wizard's fireball does more damage than the Pyromancer's fireball, and I'm not sure if that makes sense. However if these lower damages made up for it with additional effects (like slowing them? speeding you up shortly) I think Pyromancers would be better and more people will play them.
Nobody wants to play a Melee class that can't land more than 2 hits on their opponent before they move away (which they can do without the aid of skills). I'd hate to see an interesting class go to waste like this.
edit: Hell, just give them root and rename it to like, "Tar" or something and it would be 100% improvement.
Of course, they do have one skill that causes Wither damage. However this skill is completely broken and doesn't actually slow you down (TheLeftToe and TheYeti tested this). Delf and Macura brought up some interesting points that even if it was working right it might not be worth it anyway in this thread: ( http://www.herocraftonline.com/main/threads/pyromancer-withering.38181/ ).
So what I'm suggesting, is that they get additional skills (or add-ons to their current skills) that help them close the distance to their opponent. Sure they have some ranged attacks, but the Wizard's fireball does more damage than the Pyromancer's fireball, and I'm not sure if that makes sense. However if these lower damages made up for it with additional effects (like slowing them? speeding you up shortly) I think Pyromancers would be better and more people will play them.
Nobody wants to play a Melee class that can't land more than 2 hits on their opponent before they move away (which they can do without the aid of skills). I'd hate to see an interesting class go to waste like this.
edit: Hell, just give them root and rename it to like, "Tar" or something and it would be 100% improvement.