So we all know that 'Dreadknight OP'. Well - not really, not anymore. Dreadknights are one of the strongest classes I believe on the server due to their high health and decent damage. Before the last revamp, dreadknight had bash, soulleech, harmtouch, empathy and decay - 4 skills that did damage. Now they really only have two - epathy and decay. Harrow is essentially useless.
Before I go any further, I would like to say that I think that to be a dreadknight, you have to have some amount of skill, and to be a good one, you need to have quite a bit of skill. I have been a dreadknight for near 6 months on/off and I must say, I think I have it down - the only thing stopping me is my aussie lag, which is horrible to say the least.
Another thing, I think that shadowstep/harrow is one of the coolest combos on the server as skills, but I believe in functionality over looks.
The problem with harrow/shadowstep is that they don't work. Shadowstepping someone is incredibly difficult to do even with an insane amount of skill as it's so bad locking onto the target. The only way you can get shadowstep off is to be in a straight line to your target and if they are running away - you have to be at least 5 blocks away to actually shadowstep them which puts you only a few blocks more than what you were. Shadowstep is essentially useless in real-world pvp unless you are getting someone in a really enclosed space.
The problem with harrow is simple - it's buggy as shit. Sorry to be so blunt, but it's so incredibly bad that it sucks. The harrow skill is esentially to be used with shadowstep - as you have to be behind a PLAYER to use it. The problem with this is that there is a 1 second in between skills, which makes it impossible to use after shadowstepping behind someone. IMPOSSIBLE. By the time you can use harrow, they have already turned around and started fighting you head on-again.
The ONLY time I ever use harrow is when I sneak up on someone from behind - and even then it usually doesn't set off for some stupid reason unknown - it just won't work. BUT BEFORE YOU GO ON ABOUT THAT - let me say that I know you guys if anything are going to just fix the glitchyness of it - the part where it doesn't go off 1/2 the time, but the main problem is that you can't get behind people in pvp - it's just not whats going down. ROGUES in WoW have those backstab skills because they are sneaky - when you run into a dreadknight, you are supposed to fear him/her or at least know what you're up against.
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TLDR:
-> Shadowstep is impossible to land and the range is far too short.
-> Harrow is impossible to use with shadowstep as the anti-spell-spam blocks it from being used with shadowstep.
->Harrow is buggy and does not actually work 1/2 the time.
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POSSIBLE FIXES:
#1
SKILL: Shadowgrab | Pulls all players near dreadknight towards the dreadknight slowly (similar to fishing line) for 3 seconds.
SKILL: Harrow | Used with shadowgrab - Use to end SHADOWGRAB early and inflict the targets with 150damage, scaled between them.(eg 1 target=150dmg, 3 targets=50dmg ea)
#2
Shadowstep works - but stuns the target for 3 seconds. + Increase range of shadowstep and allow it to be cast against people running away.
Fix harrow so that it works 100% of the time.
#3.
Remove harrow and instead put in a new ablity, and fix shadowstep.
SKILL: SummonDeath | Summons 2 skeletons to fight your enemies. Skeles would be names '[player]'s Minions' or something. Can only attack other people.
Or you could just really fix harrow and shadowstep. Delfofthebla Kainzo[DOUBLEPOST=1373966058,1373959572][/DOUBLEPOST]On further investigation shadowstep only works when the player is facing you.[DOUBLEPOST=1373968498][/DOUBLEPOST]*Minor changes/fixes.
Before I go any further, I would like to say that I think that to be a dreadknight, you have to have some amount of skill, and to be a good one, you need to have quite a bit of skill. I have been a dreadknight for near 6 months on/off and I must say, I think I have it down - the only thing stopping me is my aussie lag, which is horrible to say the least.
Another thing, I think that shadowstep/harrow is one of the coolest combos on the server as skills, but I believe in functionality over looks.
The problem with harrow/shadowstep is that they don't work. Shadowstepping someone is incredibly difficult to do even with an insane amount of skill as it's so bad locking onto the target. The only way you can get shadowstep off is to be in a straight line to your target and if they are running away - you have to be at least 5 blocks away to actually shadowstep them which puts you only a few blocks more than what you were. Shadowstep is essentially useless in real-world pvp unless you are getting someone in a really enclosed space.
The problem with harrow is simple - it's buggy as shit. Sorry to be so blunt, but it's so incredibly bad that it sucks. The harrow skill is esentially to be used with shadowstep - as you have to be behind a PLAYER to use it. The problem with this is that there is a 1 second in between skills, which makes it impossible to use after shadowstepping behind someone. IMPOSSIBLE. By the time you can use harrow, they have already turned around and started fighting you head on-again.
The ONLY time I ever use harrow is when I sneak up on someone from behind - and even then it usually doesn't set off for some stupid reason unknown - it just won't work. BUT BEFORE YOU GO ON ABOUT THAT - let me say that I know you guys if anything are going to just fix the glitchyness of it - the part where it doesn't go off 1/2 the time, but the main problem is that you can't get behind people in pvp - it's just not whats going down. ROGUES in WoW have those backstab skills because they are sneaky - when you run into a dreadknight, you are supposed to fear him/her or at least know what you're up against.
-----------------------------------------------------
TLDR:
-> Shadowstep is impossible to land and the range is far too short.
-> Harrow is impossible to use with shadowstep as the anti-spell-spam blocks it from being used with shadowstep.
->Harrow is buggy and does not actually work 1/2 the time.
--------------------------------------------------------
POSSIBLE FIXES:
#1
SKILL: Shadowgrab | Pulls all players near dreadknight towards the dreadknight slowly (similar to fishing line) for 3 seconds.
SKILL: Harrow | Used with shadowgrab - Use to end SHADOWGRAB early and inflict the targets with 150damage, scaled between them.(eg 1 target=150dmg, 3 targets=50dmg ea)
#2
Shadowstep works - but stuns the target for 3 seconds. + Increase range of shadowstep and allow it to be cast against people running away.
Fix harrow so that it works 100% of the time.
#3.
Remove harrow and instead put in a new ablity, and fix shadowstep.
SKILL: SummonDeath | Summons 2 skeletons to fight your enemies. Skeles would be names '[player]'s Minions' or something. Can only attack other people.
Or you could just really fix harrow and shadowstep. Delfofthebla Kainzo[DOUBLEPOST=1373966058,1373959572][/DOUBLEPOST]On further investigation shadowstep only works when the player is facing you.[DOUBLEPOST=1373968498][/DOUBLEPOST]*Minor changes/fixes.