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Engineer's IC Orginization

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
I would like to request a part of the wiki to have the list of IC's organized and in their proper category. Currently their is no proper list on the IC categories anywhere since Falsebook just posted them all in a unorganized list on their bukkit post. Craftbook has a semi-organized list but is not accurate to our categories. Below is a list of IC's featured in Falsebook. They need to be in the categories of Standard IC's, Detection IC's, and Self-Triggered IC's. Some of the IC's granted to donators will no longer be available to donators or Engineer's, and some IC's just arnt granted to the genral public. Here is a craftbooks wiki on IC's notice that some IC wont be on craftbooks list because Falsebook added their own.

http://craftbook.sk89q.com/wiki/Integrated_circuits

Falsebook IC's
  • MC0020 - SELFTRIGGERED RANDOM BIT
  • MC0111 - RECEIVER
  • MC0230 - SELFTRIGGERED DAYCHECK
  • MC0260 - SELFTRIGGERED WATERSENSOR
  • MC0261 - SELFTRIGGERED LAVASENSOR
  • MC0262 - SELFTRIGGERED LIGHTSENSOR
  • MC0263 - SELFTRIGGERED BLOCK SENSOR
  • MC0270 - SELFTRIGGERED POWERSENSOR
  • MC0271 - SELFTRIGGERED LIVING ENTITY DETECTION SENSOR
  • MC0272 - SELFTRIGGERED PLAYER/GROUP DETECTOR
  • MC0420 - SELFTRIGGERED CLOCK
  • MC1000 - REPEATER
  • MC1001 - INVERTER
  • MC1017 - RISING TOGGLE
  • MC1018 - FALLING TOGGLE
  • MC1020 - RANDOM BIT
  • MC1025 - SEVER TIME MOD 2
  • MC1110 - TRANSMITTER
  • MC1200 - MOB SPAWNER
  • MC1201 - DISPENSER
  • MC1205 - SET BLOCK ABOVE
  • MC1206 - SET BLOCK BELOW
  • MC1207 - SET BLOCK
  • MC1210 - SET-PDOOR
  • MC1211 - SET-PBRIDGE
  • MC1220 - RECURSIVE BLOCK REPLACER
  • MC1230 - TRIGGERED IS IT DAY
  • MC1231 - SIMPLE TIME CONTROL
  • MC1240 - ARROW SHOOTER
  • MC1241 - ARROW BARRAGE
  • MC1260 - WATER SENSOR
  • MC1261 - LAVA SENSOR
  • MC1262 - LIGHT SENSOR
  • MC1263 - BLOCK SENSOR
  • MC1270 - POWER SENSOR
  • MC0271 - LIVING ENTITY DETECTION SENSOR
  • MC0272 - PLAYER/GROUP DETECTOR
  • MC2020 - 3-BIT RANDOM
  • MC2100 - DELAYER
  • MC2101 - NOT-DELAYER
  • MC3000 - 2-INPUT AND
  • MC3001 - 2-INPUT NAND
  • MC3002 - 3-INPUT AND
  • MC3003 - 3-INPUT NAND
  • MC3020 - 2-INPUT XOR
  • MC3021 - 2-INPUT XNOR
  • MC3030 - RS NOR LATCH
  • MC3031 - INV RS NAND LAT
  • MC3033 - RS NAND LATCH
  • MC3034 - D EDGE FLIPFLOP
  • MC3036 - D LEVL FLIPFLOP
  • MC3040 - MULTIPLEXER
  • MC3231 - ADVANCED TIME CONTROL
  • MC4000 - FULL ADDER
  • MC4010 - HALF ADDER
  • MC4100 - FULL SUBTRACTOR
  • MC4110 - HALF SUBTRACTOR
  • MC4200 - DISPATCHER
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
Tested each one myself while level 10, and I put in the link to the Wiki for more general info on each. I hope this help incoming Engineers.
Standard (IC's that require some kind of input, will not trigger itself until a signal has been received.)
When an Engineer is level 10+, they will be able to create these.
MC1000 - REPEATER
MC1001 - INVERTER
MC1017 - RISING TOGGLE
MC1018 - FALLING TOGGLE
MC1020 - RANDOM BIT
MC1025 - SEVER TIME MOD 2
MC1111 - RECEIVER (edge trigger)
MC2020 - 3-BIT RANDOM
MC2100 - DELAYER
MC2101 - NOT-DELAYER
MC3000 - 2-INPUT AND
MC3001 - 2-INPUT NAND
MC3020 - 2-INPUT XOR
MC3021 - 2-INPUT XNOR
MC3030 - RS NOR LATCH
MC3031 - INV RS NAND LAT
MC3033 - RS NAND LATCH
MC3034 - D EDGE FLIPFLOP
MC3036 - D LEVL FLIPFLOP
MC3040 - MULTIPLEXER
MC4000 - FULL ADDER
MC4010 - HALF ADDER
MC4100 - FULL SUBTRACTOR
MC4110 - HALF SUBTRACTOR
MC4200 - DISPATCHER

Detect: These IC's will allow detection for blocks and entity within a defined radius such as;
  • Passive Mob
  • Players
  • Groups
  • Aggressive Mob
  • ANY (any entity)
You will get these at level 30
Note: All of these IC's including Entity and Player sensor require a clock to change state.


MC1230 - outputs high if it is day when the input (the "clock") goes from low (off) to high (powered)
MC1260 - Water Detect
MC1261 - Lava Detect
MC1262 - Light Detect
MC1263 - Check Blocks above and if correct, will power on
MC1270 - Power Sensor
MC1271 - Entity sensor
MC1272 - Player/group sensor
 
A

Alente1

This thread is no longer applicable, we're spreading ICs out over all 50 levels rather than the three standard brackets.

Guess I should have mentioned that.

Falsebook is busy kicking us in the teeth though.
 

FFLaguna

Legacy Supporter 5
Joined
Feb 28, 2011
Nice list. Here's some extra info on transmit deactivating on server restart:

Warning: When the server is freshly loaded or CraftBook has just been reloaded, the memory containing the states of all the bands will be empty, causing all bands to contain a low. The respective transmitter for the desired band must re-transmit if you intend to transmit a high.
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
Has anyone created a list of the engineers IC's, i have seen list, but no itemized list.
Falsebook Standard IC's
Falsebook Redstone single transmitter ICs
Allows use of redstone repeaters. (we know which one this is)
Falsebook Detection ICs.
Falsebook Self-Triggering ICs.
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
well i have been trying out IC's and some are not working, the ones that are needed most dont work, so looks like another spec thats useless.

Just my opinion as usual.
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
So none of the IC's that are supposed to work are in fact working?
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
What level are you, some of the IC require an ritual like setting, where one line of redstone dust to the sign is the set and another is a reset.
If you are not high level, I forgot what was the min, but they require a Clock Tick to update.
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
I am lvl 27 at rhe moment. I have tried several different ways, for some items, most call for clock input,
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
Transmitter and Receivers are somewhat broken with the one without the clock, it stops updating signals once the server restarts or crashes.

at your level the Transmitter doesn't need a clock but the receiver does to update its signal.
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
ok again in other words a useless spec. until lv 50.
at least i can set a repeater that works :) yah

just my opinion
 

Maxilimus

Wood
Joined
Jul 6, 2011
Those ICs are just plain broken. with or without the clock. all the good ICs are borked, the only ones that worl are like the useless repeater and the limited usefulness toggles
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Get with the dev to see which are broken. Also - I'd like to see paired / different levels of IC's that will work in conjunction but I don't have the knowledge to piece that together
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
what do you mean? You want like two IC working together like a memory gate to a flip flip or something like that where one will activate the others?
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
well Kainzo you have seen my little lab, i have been trying out different ic's , biggest problem are the ones that require a clock, i guess everyone else is using the 5 clocks or something like that, Xpeterc1 any help on work to fixes will be greatly appreciated!
and if you need help i can work but im not the greatest electrician,
 
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