Digger360
Obsidian
- Joined
- Jul 30, 2011
For enchanters, the higher your current level, the stronger enchantments you can make. This is all good and extremely satisfying. However at about level 50, Your enchantments can't get any stronger. Even if the level required to craft something is higher, It's because of the 25% *Randomness* Minecraft applies to an item to determine the enchant level.
So once you reach level 50, you have no reason to keep grinding. No one wants to grind an extra day or two for no reason. So rather than having an enchanters *Cap* at 50, I suggest adding a skill at level 55, as enchanters don't have any others. This would provide the incentive to push to the end, Giving mastering Enchanting a skill to congratulate you for your determination.
Perhaps the ability to *Enchant* base materials into rare, Yet useful blocks/Items
For example.
Dirt/Coal/Flint X64 ---> Mycelium X1
Pumpkin X64 --> Sponge X1
Just some crappy ideas. Post better ones!
(Note.) Perhaps enchantments should take 3x xp, But enchanters can *Disenchant* other enchanters products for 1/2 the xp. Destroying the item. [Lvl 30]
So once you reach level 50, you have no reason to keep grinding. No one wants to grind an extra day or two for no reason. So rather than having an enchanters *Cap* at 50, I suggest adding a skill at level 55, as enchanters don't have any others. This would provide the incentive to push to the end, Giving mastering Enchanting a skill to congratulate you for your determination.
Perhaps the ability to *Enchant* base materials into rare, Yet useful blocks/Items
For example.
Dirt/Coal/Flint X64 ---> Mycelium X1
Mycelium X64 ---> (One of the new Music disc's?)Pumpkin X64 --> Sponge X1
Just some crappy ideas. Post better ones!
(Note.) Perhaps enchantments should take 3x xp, But enchanters can *Disenchant* other enchanters products for 1/2 the xp. Destroying the item. [Lvl 30]