Parsalin
Iron
- Joined
- May 10, 2014
Lets change enchanting for the better...
Every other profession has a list of things they can do even alchemist gets cauldron...
No other class has an exp cost to produce either...
So here is my suggestion and almost all of it has preexisting code to pull from so it should not be hard to do...
First lets disable tables like the anvil is disabled.
Then add a skill like port meaning its a skill that will do enchants based on the variable given next
Example:
/skill enchant list
-will list possible enchants perhaps lvl when its availible...
/skill enchant unbreaking
-will put unbreaking on the tool. Id like to see this be random from 1-3 based on level
-the skill could have up to 30 second cool down and require some 5 lapis to cast.
two things to decide on is can one then use the skill again on an item to try and raise it or stack enchants and should they be allowed to enchant other tools
in any case i know i could copy paste code from other skills and with minor tweaks make it work depending on how you handle changing the items data.
this option also allows for the lore enchants which arent table enchants such as health and armor or speed while wearing or holding the item. in any case 1.8 has damaged enchanting pretty hard.
Share your opinions guys!
Every other profession has a list of things they can do even alchemist gets cauldron...
No other class has an exp cost to produce either...
So here is my suggestion and almost all of it has preexisting code to pull from so it should not be hard to do...
First lets disable tables like the anvil is disabled.
Then add a skill like port meaning its a skill that will do enchants based on the variable given next
Example:
/skill enchant list
-will list possible enchants perhaps lvl when its availible...
/skill enchant unbreaking
-will put unbreaking on the tool. Id like to see this be random from 1-3 based on level
-the skill could have up to 30 second cool down and require some 5 lapis to cast.
two things to decide on is can one then use the skill again on an item to try and raise it or stack enchants and should they be allowed to enchant other tools
in any case i know i could copy paste code from other skills and with minor tweaks make it work depending on how you handle changing the items data.
this option also allows for the lore enchants which arent table enchants such as health and armor or speed while wearing or holding the item. in any case 1.8 has damaged enchanting pretty hard.
Share your opinions guys!