Connor12444
Gold
- Joined
- Nov 26, 2012
- Location
- Donald Trump's yard.
Previously, I made a thread about Axe and Shovel durability and how you can't enchant them with Sharpness, Smite, Bane of Arthropods, Fire Aspect, all that good stuff. Here I'm going more into the enchantment issue, and how to fix it. Enchantment books have been part of minecraft for a while now, and Herocraft has yet to take advantage of them. This might be the only way for an Enchanter to create an Axe or Shovel with Sharpness.
The Enchanter profession has only 3 skills. Enchanting, Enchantment Table access, and Disenchant which it gets at level 30. As you level, you can produce stronger and stronger enchantments. As an Enchanter you can already enchant an enchantment book, but there isn't any way for you to apply said enchantment onto an item. Now, I toyed around in my head with several ways. This one I think is the best:
Several new enchanter skills are added to the class. At level 11, '/skill EnchantUnbreaking <value>' is unlocked. This skill works similar to /skill recall, in that it uses up items when you use it. To be able to use it, you must have an Unbreaking enchantment book in your inventory. Lets say it's Unbreaking II. You hold the item you wish to enchant in your hand, and type /skill EnchantUnbreaking 2. Like recall, you then receive slowness for several seconds while it warms up. After the warm up is completed, the server removes the enchantment book being used, and applied the enchantment to the item you were holding. This would work for Axes Shovels and Hoes, as well as Swords. No anvil required. The skill /skill EnhanceUbreaking <value>, combines two Unbreaking books you have in your inventory and combines them to make one stronger one. For example, if you have two Unbrekaing II books, you can do '/skill EnhanceUnbreaking 2' and it will combine them into one Unbreaking III book. The value you enter is the tier of the ingredients, not the product. The maximum value for enhancing any enchantment is 10. Although I think it would be cool if there wasn't a cap. It becomes harder and harder to enhance a book with each level you do so. This means Sharpness 100 would be exponentially harder to obtain then Sharpness 10. I doubt anyone would ever get that high, since 100 would take two Sharpness 99 books, and 99 would take two 98 books. Of course, you can't enhance SilkTouch, that wouldn't have any effect. And FireAspect 100 is the same as FireAspect II, the cap for FireAspect would be II. The reason I say 10 is the cap, because once you go past there it gives it an annoyingly long tag like 'enchantment.sharpness.9001,' as seen in maps like Forbidden Ant Farm survival. 'Sharpness X' is so much neater.
Here is the list of enchanter skills:
-Level 10, Enchanting
-Level 10, Enchantment Table Access
-Level 11, /skill EnchantUnbreaking <value>
-Level 11, /skill EnhanceUnbreaking <value, 1-9>
-Level 12, /skill EnchantEfficiency <value>
-Level 12, /skill EnhanceEffiiency <value, 1-9>
-Level 13, /skill EnchantKnockback <value>
-Level 13, /skill EnhanceKnockback <value,1>
-Level 14, /skill EnchantLure <value>
-Level 14, /skill EnhanceLure <value,1-4>
-Level 15, /skill EnchantLuckOfTheSea <value>
-Level 15, /skill EnhanceLuckOfTheSea <value, 1-4>
-Level 16, /skill EnchantFeatherFalling <value>
-Level 16, /skill EnhanceFeatherFalling <value, 1-9>
-Level 17, /skill EnchantPunch <value>
-Level 17, /skill EnhancePunch <value,1>
-Level 18, /skill EnchantBaneOfArthropods <value>
-Level 18, /skill EnhanceBaneOfArthropods <value,1-9>
-Level 19, /skill EnchantAquaAffinity <value>
-Level 19, /skill EnhanceAquaAffinity <value,1-9>
-Level 20, /skill EnchantRespiration <value>
-Level 20, /skill EnhanceRespiration <value,1-9>
-Level 21, /skill EnchantSmite <value>
-Level 21, /skill EnhanceSmite <value, 1-9>
-Level 22, /skill EnchanntThorns <value>
-Level 22, /skill EnhanceThorns <value, 1-9>
-Level 23, /skill EnchantSilkTouch <value>
-Level 24, /skill EnchantLooting <value>
-Level 24, /skill EnhanceLooting <value, 1-4>
-Level 25, /skill EnchantFlame <value>
-Level 26, /Skill EnchantFireProtection <value>
-Level 26, /skill EnhanceFireProtection <value, 1-9>
-Level 27, /skill EnchantBlastProtection <value>
-Level 27, /skill EnhanceBlastProtection <value, 1-9>
-Level 28, /skill EnchantFortune <value>
-Level 28, /skill EnhanceFortune <value, 1-4>
-Level 29, /skill EnchantFireAspect <value>
-Level 29, /skill EnhanceFireAspect <value, 1>
-Level 30, /skill Disenchant
-Level 31, /skill EnchantProjectileProtection <value>
-Level 31, /skill EnhanceProjectileProtection <value, 1-9>
-Level 32, /skill EnchantInfinity <value>
-Level 33, /skill EnchantProtection <value>
-Level 33, /skill EnhanceProtection <value, 1-9>
-Level 34, /skill EnchantPower <value>
-Level 34, /skill EnhancePower <value, 1-4>
-Level 35, /skill EnchantSharpness <value>
-Level 35, /skill EnhanceSharpness <value, 1-9>
-Level 40, /skill SellENCHANTEDBOOK
Now most enhancable enchantments go up to 9, (which means two tier 9 books form one tier 10 book). Some however only go up to 4. This is for good reason. Power scales exponentially, which means Power X is more than triple power V. Others, like Sharpness, do not scale this way, and they go up to 9. Fire Aspect II is on equal grounds with FireAspect 100, because after tier 1, all of them only apply 7 burn ticks. I'm not familiar with Lure and LuckOfTheSea (because I never use them), but I'm pretty sure they aren't like FireAspect. If I'm wrong about this please tell me. You'll also notice that at level 40, Enchanters can create Enchanted Book Shops. This doesn't take anything away from merchant, because only other Enchanters would buy these books (or smiths if they ever unrestrict anvils).
This is truly spectacular because not only does it allow Enchanters to forge Sharpness Axes Shovels and even Hoes, it doesn't take any of the randomness away from enchanting. The Enchanter still has to enchant the book themselves, the skills just allow them to do what anvils do, and apply books to weapons and combine them to make stronger tiers. In fact, it's better than anvils because you can combine books up to tier 10, which you can't normally do with anvils. Sure, you can still straight up enchant a sword directly from the table, but you're not going to get Sharpness X on it no matter what level you are (I think this is true, Herocraft might have modified the Enchantment table code to extend the max enchantment caps). This puts Axes, Shovels, and Hoes on even grounds with Swords.
If I missed any enchantments, or if you would like to see the order of enchantments you obtain rearranged, please leave a reply below. Thanks.
The Enchanter profession has only 3 skills. Enchanting, Enchantment Table access, and Disenchant which it gets at level 30. As you level, you can produce stronger and stronger enchantments. As an Enchanter you can already enchant an enchantment book, but there isn't any way for you to apply said enchantment onto an item. Now, I toyed around in my head with several ways. This one I think is the best:
Several new enchanter skills are added to the class. At level 11, '/skill EnchantUnbreaking <value>' is unlocked. This skill works similar to /skill recall, in that it uses up items when you use it. To be able to use it, you must have an Unbreaking enchantment book in your inventory. Lets say it's Unbreaking II. You hold the item you wish to enchant in your hand, and type /skill EnchantUnbreaking 2. Like recall, you then receive slowness for several seconds while it warms up. After the warm up is completed, the server removes the enchantment book being used, and applied the enchantment to the item you were holding. This would work for Axes Shovels and Hoes, as well as Swords. No anvil required. The skill /skill EnhanceUbreaking <value>, combines two Unbreaking books you have in your inventory and combines them to make one stronger one. For example, if you have two Unbrekaing II books, you can do '/skill EnhanceUnbreaking 2' and it will combine them into one Unbreaking III book. The value you enter is the tier of the ingredients, not the product. The maximum value for enhancing any enchantment is 10. Although I think it would be cool if there wasn't a cap. It becomes harder and harder to enhance a book with each level you do so. This means Sharpness 100 would be exponentially harder to obtain then Sharpness 10. I doubt anyone would ever get that high, since 100 would take two Sharpness 99 books, and 99 would take two 98 books. Of course, you can't enhance SilkTouch, that wouldn't have any effect. And FireAspect 100 is the same as FireAspect II, the cap for FireAspect would be II. The reason I say 10 is the cap, because once you go past there it gives it an annoyingly long tag like 'enchantment.sharpness.9001,' as seen in maps like Forbidden Ant Farm survival. 'Sharpness X' is so much neater.
Here is the list of enchanter skills:
-Level 10, Enchanting
-Level 10, Enchantment Table Access
-Level 11, /skill EnchantUnbreaking <value>
-Level 11, /skill EnhanceUnbreaking <value, 1-9>
-Level 12, /skill EnchantEfficiency <value>
-Level 12, /skill EnhanceEffiiency <value, 1-9>
-Level 13, /skill EnchantKnockback <value>
-Level 13, /skill EnhanceKnockback <value,1>
-Level 14, /skill EnchantLure <value>
-Level 14, /skill EnhanceLure <value,1-4>
-Level 15, /skill EnchantLuckOfTheSea <value>
-Level 15, /skill EnhanceLuckOfTheSea <value, 1-4>
-Level 16, /skill EnchantFeatherFalling <value>
-Level 16, /skill EnhanceFeatherFalling <value, 1-9>
-Level 17, /skill EnchantPunch <value>
-Level 17, /skill EnhancePunch <value,1>
-Level 18, /skill EnchantBaneOfArthropods <value>
-Level 18, /skill EnhanceBaneOfArthropods <value,1-9>
-Level 19, /skill EnchantAquaAffinity <value>
-Level 19, /skill EnhanceAquaAffinity <value,1-9>
-Level 20, /skill EnchantRespiration <value>
-Level 20, /skill EnhanceRespiration <value,1-9>
-Level 21, /skill EnchantSmite <value>
-Level 21, /skill EnhanceSmite <value, 1-9>
-Level 22, /skill EnchanntThorns <value>
-Level 22, /skill EnhanceThorns <value, 1-9>
-Level 23, /skill EnchantSilkTouch <value>
-Level 24, /skill EnchantLooting <value>
-Level 24, /skill EnhanceLooting <value, 1-4>
-Level 25, /skill EnchantFlame <value>
-Level 26, /Skill EnchantFireProtection <value>
-Level 26, /skill EnhanceFireProtection <value, 1-9>
-Level 27, /skill EnchantBlastProtection <value>
-Level 27, /skill EnhanceBlastProtection <value, 1-9>
-Level 28, /skill EnchantFortune <value>
-Level 28, /skill EnhanceFortune <value, 1-4>
-Level 29, /skill EnchantFireAspect <value>
-Level 29, /skill EnhanceFireAspect <value, 1>
-Level 30, /skill Disenchant
-Level 31, /skill EnchantProjectileProtection <value>
-Level 31, /skill EnhanceProjectileProtection <value, 1-9>
-Level 32, /skill EnchantInfinity <value>
-Level 33, /skill EnchantProtection <value>
-Level 33, /skill EnhanceProtection <value, 1-9>
-Level 34, /skill EnchantPower <value>
-Level 34, /skill EnhancePower <value, 1-4>
-Level 35, /skill EnchantSharpness <value>
-Level 35, /skill EnhanceSharpness <value, 1-9>
-Level 40, /skill SellENCHANTEDBOOK
Now most enhancable enchantments go up to 9, (which means two tier 9 books form one tier 10 book). Some however only go up to 4. This is for good reason. Power scales exponentially, which means Power X is more than triple power V. Others, like Sharpness, do not scale this way, and they go up to 9. Fire Aspect II is on equal grounds with FireAspect 100, because after tier 1, all of them only apply 7 burn ticks. I'm not familiar with Lure and LuckOfTheSea (because I never use them), but I'm pretty sure they aren't like FireAspect. If I'm wrong about this please tell me. You'll also notice that at level 40, Enchanters can create Enchanted Book Shops. This doesn't take anything away from merchant, because only other Enchanters would buy these books (or smiths if they ever unrestrict anvils).
This is truly spectacular because not only does it allow Enchanters to forge Sharpness Axes Shovels and even Hoes, it doesn't take any of the randomness away from enchanting. The Enchanter still has to enchant the book themselves, the skills just allow them to do what anvils do, and apply books to weapons and combine them to make stronger tiers. In fact, it's better than anvils because you can combine books up to tier 10, which you can't normally do with anvils. Sure, you can still straight up enchant a sword directly from the table, but you're not going to get Sharpness X on it no matter what level you are (I think this is true, Herocraft might have modified the Enchantment table code to extend the max enchantment caps). This puts Axes, Shovels, and Hoes on even grounds with Swords.
If I missed any enchantments, or if you would like to see the order of enchantments you obtain rearranged, please leave a reply below. Thanks.
Last edited: