DISCLAIMER:
-I don't know if this has been discussed before, and if it has, I appologize for not scouring the forums more thoroughly.-
I would like to question the coin-to-gold ratio in the game, despite the fact that there are many systems set up around it's current conversion.
It makes sense to have gold ingots be worth a few coins each (5-6, as they are currently) however, the actual monetary value of a SINGLE coin is pretty high, IMO.
What I mean by this can be explained simply - an entire STACK of 64 sand might be sold for 1 (ONE) coin! If players want to deal in anything less (especially newer players like myself - who haven't had the opportunity to go around collecting 1598729347087 blocks) we simply cannot.
As a suggestion, I would propose a small inflation - say instead of a 5-1 ratio, a 100-1 ratio (the number is arbitrary, somebody can do more precise calculations here). This way, one coin can buy smaller quantities (maybe a stack of 16 sand) of items. This doesn't hurt the cost of a full stack (it can remain the same - 64 sand for 20 coins) but it makes for smaller denominations and more precise control over item sales.
And with greater control over prices comes a greater influence of Supply and Demand in the economy of the server - meaning that worthless pile of dirt might drop to a single coin while priceless diamonds skyrocket.
Thanks for reading!
tl;dr - SUGGESTION: 1 gold ingot should = 100c to improve price breakdowns.
-I don't know if this has been discussed before, and if it has, I appologize for not scouring the forums more thoroughly.-
I would like to question the coin-to-gold ratio in the game, despite the fact that there are many systems set up around it's current conversion.
It makes sense to have gold ingots be worth a few coins each (5-6, as they are currently) however, the actual monetary value of a SINGLE coin is pretty high, IMO.
What I mean by this can be explained simply - an entire STACK of 64 sand might be sold for 1 (ONE) coin! If players want to deal in anything less (especially newer players like myself - who haven't had the opportunity to go around collecting 1598729347087 blocks) we simply cannot.
As a suggestion, I would propose a small inflation - say instead of a 5-1 ratio, a 100-1 ratio (the number is arbitrary, somebody can do more precise calculations here). This way, one coin can buy smaller quantities (maybe a stack of 16 sand) of items. This doesn't hurt the cost of a full stack (it can remain the same - 64 sand for 20 coins) but it makes for smaller denominations and more precise control over item sales.
And with greater control over prices comes a greater influence of Supply and Demand in the economy of the server - meaning that worthless pile of dirt might drop to a single coin while priceless diamonds skyrocket.
Thanks for reading!
tl;dr - SUGGESTION: 1 gold ingot should = 100c to improve price breakdowns.