Zaihn
Legacy Supporter 5
- Joined
- Apr 14, 2013
Currently the leveling system in Herocraft is very linear. In explanation, I simply mean that the most efficient way to level is to spend days in a swamp killing all of the same mob spawns. This is doable but creates an overall boring leveling experience and can sometimes push new players away from the server.
I am not implying that leveling needs to be "fun" but adding more viable choices would allow the experience to not become overly stale. I understand that dungeons are going to be implemented in the future so the idea I have for a more "dynamic leveling system" will complement this upcoming feature.
Suggestion: Make the Nether World Viable for Leveling
In my opinion the Nether has so much potential to be an incredible place to go level. The myriad hazards found in the Nether keeps visiting players on their toes. A few of the hazards they have to watch out for are the screaming ghasts, hard-hitting zombie pigmen, and large amounts of lava.
Currently, the Nether World, is used primarily for farming the blocks that are found only there. I would like to change this by making the experience of the Zombie Pigman up to par with the regular monsters found in Bastion. This suggestion will be explained below.
- Reduce the Health of the Zombie Pigman to 1600 (.084:1) (Experience:Health)
- Current Exp of Pigman 135 : Current Health 3500 -> Ratio of .038 Exp to 1 health
- Current Exp of Creeper 38 : Current Health 450 -> Ratio of .084 Exp to 1 health
- This simply shows that killing creepers is much more efficient than killing pigman.
Reducing the health of the Zombie Pigman to 1600 would put the experience of killing the much tougher Zombie Pigman in line with the Creeper. This change will make the Zombie Pigman viable to legitimately level off of and will increase the popularity of the Nether. The current popularity of the Nether is shown by the very small number of people that visit it weekly and this small change will give the Nether good reason to be visited.
With the reduced health, the Zombie Pigman will still be a formidable opponent.
They hit three times harder than the regular zombie and can three shot most casters. Melee, will also have a tough time. They will have to maintain their armor and heal up after almost every encounter. This will promote group activity: tank, caster, and a healer.
The Positives and Negatives
Positives:
- Another viable way to level
- Promotes group activity/teamwork
- Helps economically: need to fully gear, bring extra gear, and purchase a hellgate
- Makes the Nether more popular: leveling, chest shops, and building
- To effectively level, the player will need to be higher (30+) with access to their important skills
- Pvpers will go to the Nether and kill levelers
- The Nether is dangerous and large amounts of players will die
- Possible Exploits/mob grinding (Although with more people, this should be better moderated)
Edit: Sorry about format, changed as soon as I posted.