Mellowbeatz
TNT
- Joined
- Dec 25, 2011
Druids are pretty handy, they are the all around support class that help with a handful of situations, so I thought to myself, "Druids could actually be a lot more useful." I then came up with a few passive abilities for them. Bare in mind that these were made on a whim and I have no idea how they would make or break other classes abilities and/or skills. (Until finally looking into it..)
Sap: Target a tree to chop it down and regain 30 mana. (The wood will not be dropped.)
Veil: When in tall grass, gain invisibility. Having a short interval in between. (So basically like a 1 minute wait before going into grass again to get invisibility. The invis lasts 4 seconds.)
Grassecho: Convert tall grass into a 20 block radius vision. (Tells you if someone is near)
Nourish: Depending on how many hostile mobs in a radius of 15, activating will give you 5 hp per enemy.
Growth: Upon sacrificing bone meal your health pool is increased by 15 for 1 minute. The cooldown for this should be obviously high.
And there you have it, to be honest a lot of support classes should get more intricate ways to help out there team and prove they're worthwhile. Really that's what it means to be a support, to cover certain situations with certain skills. Also, if I could get the opinions of the coders on what they can and cannot do that would make my suggestions in the future a lot more.. Realistic.
Thank you for taking the time to read.
@Kainzo
@Sleaker
Sap: Target a tree to chop it down and regain 30 mana. (The wood will not be dropped.)
Veil: When in tall grass, gain invisibility. Having a short interval in between. (So basically like a 1 minute wait before going into grass again to get invisibility. The invis lasts 4 seconds.)
Grassecho: Convert tall grass into a 20 block radius vision. (Tells you if someone is near)
Nourish: Depending on how many hostile mobs in a radius of 15, activating will give you 5 hp per enemy.
Growth: Upon sacrificing bone meal your health pool is increased by 15 for 1 minute. The cooldown for this should be obviously high.
And there you have it, to be honest a lot of support classes should get more intricate ways to help out there team and prove they're worthwhile. Really that's what it means to be a support, to cover certain situations with certain skills. Also, if I could get the opinions of the coders on what they can and cannot do that would make my suggestions in the future a lot more.. Realistic.
Thank you for taking the time to read.
@Kainzo
@Sleaker