STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
The secret is out; HOTs are shit. Most classes deal a ton of damage in a short period of time which really makes putting a HOT on someone semi-useless.
We've all seen the usefulness of Invul and Guardian Angel. Everyone loves running into a team fight and being invulnerable from damage for 3 seconds, yum yum yum. There should be a class (maybe Druid can bow out) that specialises in shielding itself and team members from incoming damage. Naturally it would have either a Guardian Angel or an Invuln with a long cooldown. Aside from that it could have varying degrees of damage prevention skills. Something of the like of 'for the next 8 seconds your target is shielded from 250HP of damage'.
Perhaps even a defense/offense hybrid spell called Shield of Thorns or something silly:
For the next 5 seconds all incoming damage is reverted back to the original source.
I realise that paladins have a couple of similar skills that aid both the paladin and its party members. This class however will focus more on damage prevention for its party rather than being a super tank. The best part? This class won't have Layhands, which is obviously the most balanced skill in the game.
@Delfofthebla if you're not too busy defending dungeons and what-not, can you at the least see it in your heart to simply reply with a stern 'No'?
Thanks in advance.
We've all seen the usefulness of Invul and Guardian Angel. Everyone loves running into a team fight and being invulnerable from damage for 3 seconds, yum yum yum. There should be a class (maybe Druid can bow out) that specialises in shielding itself and team members from incoming damage. Naturally it would have either a Guardian Angel or an Invuln with a long cooldown. Aside from that it could have varying degrees of damage prevention skills. Something of the like of 'for the next 8 seconds your target is shielded from 250HP of damage'.
Perhaps even a defense/offense hybrid spell called Shield of Thorns or something silly:
For the next 5 seconds all incoming damage is reverted back to the original source.
I realise that paladins have a couple of similar skills that aid both the paladin and its party members. This class however will focus more on damage prevention for its party rather than being a super tank. The best part? This class won't have Layhands, which is obviously the most balanced skill in the game.
@Delfofthebla if you're not too busy defending dungeons and what-not, can you at the least see it in your heart to simply reply with a stern 'No'?
Thanks in advance.