noooo dont delete me from existanceeeeeee
Some additional druid skill ideas stolen from various games (dunno on programability)
1) Lifebloom - toss a healing seed at target ally (another fireball like projectile yessss!). The seed heals for 40 + 1x wisdom health over 10 seconds before expiring. However, multiple seeds can be stacked on a target, renewing the heal over time effect. Stacks up to three times. If stacked three times, upon expiration the seed will become overloaded and explode with healing energy, healing the ally and all nearby allies within 10 blocks for an additional 150 health. 40 mana cost, 3 second cooldown. Cannot be cast on self as a projectile, but could get some healing from explosion i guess.
2) Healing Spring - cause a healing spring to erupt at ground target location. The spring will pulse a heal over time effect every 2 seconds, healing all allies within 6 blocks for 10+ 0.25x wisdom health every 2 seconds. Lasts 10 seconds, 5 second cooldown so could make up to two springs at a time. 100 mana cost?
3) Stinging Swam - launch a swarm of stinging insects at your target, causing them to be greatly distracted, afflicted with slowness 3 and preventing the use of targeting abilities for 5 seconds. 100 mana cost, 15 second cooldown.
4) Pact of the cheetah - Grant your group the pact of the cheetah, increasing movement speed of your group by 100% for 5 seconds. However, anyone struck while under effect of the pact will be stunned for 1 second and lose the effect. 30 second cooldown?
Obviously these would have to replace some other abilities but they seem like they could be fun to use.