Ok so I understand that Bolt -> MegaBolt is not too controversial, and could be one direction taken without too much fuss. Let's theorycraft.
@Jrr5556
@JupiterRome
@Irishman81
Tagging some people who have experience with druid (I think).
Jupiter (and others) you say that Druid is strong. Does it need an adjustment? If it does, does it need to lose some of its single target offensive power in order to keep it a Utility based Healer, and firmly away from BM's style? <-- that's my thinking, hbu?
Jrr (and others) you seem to prefer Bolt -> Pulse Variant rather than Bolt -> Megabolt Variant. Any ideas to make the Druid non-single target damage more unique? I really like the idea of a "new shape" for AoE somewhere in HeroCraft. We have skills that cover areas in cones and lines and circles.
What about a skill that the Druid uses and then after a few seconds the circle area around where the Druid was standing when they cast it gets hit by a Megabolt? This would require the Druid to aim this skill with their Body positioning instead of their mouse, and would be a new feeling mechanic. The skill would not be super easy to land offensively, since Druid does not want to run into the enemy's back line. The skill could place a 3x1 high iron fence temporarily at the location to give enemies the ability to have counter-play by avoiding it.
/skill LightningRod: The Druid instantly marks his position. After 3 seconds, that location (where the druid was standing) gets hit by a weaker version of MegaBolt.
example of above idea in case its confusing: Druid is being chased by Dragoon and Paladin during a teamfight. Druid is standing at point A and starts casting LightningRod. Druid keeps kiting and running to Point B. The Dragoon runs through point A and reaches point B, but the Paladin only gets to Point A by the time the LightningRod strikes. The Dragoon takes no damage because he avoided the area successfully, whereas the Paladin gets hit at Point A.