DrearyDragon0
Stone
- Joined
- Sep 10, 2012
I understand there have been nerfs, to things like Harmtouch, bringing the damage from 350 to 250.
As well as a nerf to the range of Decay. I am not sure the range of decay, however I think these are relatively petty nerfs.
HP: Dreadknights have the MOST hp of ALL classes on the server, even higher than paladins since the last pally nerf.
ARMOR: They have the second best armor, which isn't far behind paladins at all.
DOTs: Decay, insta-cast 196 damage over 21 seconds. Soulleech, (1.5s)warmup, 150 damage over 15 seconds with 150 HP returned to user at the end of the damage.
In comparison, this is ~25 less than bloodmages DOTs, which take 175 HP to cast for BMs, and returns 150.
Thus the HP difference (Which I think is reasonable to use for DOT comparison) is MUCH in favor of dreadknights. 196 from decay, and 300 from soulleech. (150dmg+150heal)
While it's 125 from boilblood(225dmg,125hp to cast) and 250 from soulleech(150dmg+150heal, 50 hp to cast)
Boilblood also has a 1.5s warmup.
Counting drainsoul, bloodmages are BARELY better casters than dreadknights.
BURST: They have 442 instant-burst damage, with Empathy and Harmtouch.
CC: They have a 4 second slow, and a 6 second blind and slow. (Empathy/Terror)
Manafreeze, which is a disaster for MOST caster/mana using specs.
Curse, which will nullify most melee dps threat.
AND, they do 57 damage with their axe, with is still 9 more than disciples stick.
They either need a SEVERE burst/dot damage nerf, or a SEVERE CC nerf.
I understand the lore, I understand the concept, and it's nice.
But it's OVERPOWERED.
There is NO REASON for their SLOW to do 192 damage, while they already have a 250 instant damage spell.
There is NO REASON for them to have bettter DOTs than bloodmages, while retaining MASSIVE survivability, MASSIVE burst damage, and MASSIVE CC.
Harmtouch can stay the same if things like decay/manafreeze/empathy/curse/soulleech are balanced.
I was told by a dreadknight, that the reason Empathy is balanced, is because they have to have taken about 400 damage themselves, to do THEIR full damage. DK problems.
If your problem is that you can't take enough damage to instantly nuke whoever you're fighting regardless of armor, your class has an issue.
As well as a nerf to the range of Decay. I am not sure the range of decay, however I think these are relatively petty nerfs.
HP: Dreadknights have the MOST hp of ALL classes on the server, even higher than paladins since the last pally nerf.
ARMOR: They have the second best armor, which isn't far behind paladins at all.
DOTs: Decay, insta-cast 196 damage over 21 seconds. Soulleech, (1.5s)warmup, 150 damage over 15 seconds with 150 HP returned to user at the end of the damage.
In comparison, this is ~25 less than bloodmages DOTs, which take 175 HP to cast for BMs, and returns 150.
Thus the HP difference (Which I think is reasonable to use for DOT comparison) is MUCH in favor of dreadknights. 196 from decay, and 300 from soulleech. (150dmg+150heal)
While it's 125 from boilblood(225dmg,125hp to cast) and 250 from soulleech(150dmg+150heal, 50 hp to cast)
Boilblood also has a 1.5s warmup.
Counting drainsoul, bloodmages are BARELY better casters than dreadknights.
BURST: They have 442 instant-burst damage, with Empathy and Harmtouch.
CC: They have a 4 second slow, and a 6 second blind and slow. (Empathy/Terror)
Manafreeze, which is a disaster for MOST caster/mana using specs.
Curse, which will nullify most melee dps threat.
AND, they do 57 damage with their axe, with is still 9 more than disciples stick.
They either need a SEVERE burst/dot damage nerf, or a SEVERE CC nerf.
I understand the lore, I understand the concept, and it's nice.
But it's OVERPOWERED.
There is NO REASON for their SLOW to do 192 damage, while they already have a 250 instant damage spell.
There is NO REASON for them to have bettter DOTs than bloodmages, while retaining MASSIVE survivability, MASSIVE burst damage, and MASSIVE CC.
Harmtouch can stay the same if things like decay/manafreeze/empathy/curse/soulleech are balanced.
I was told by a dreadknight, that the reason Empathy is balanced, is because they have to have taken about 400 damage themselves, to do THEIR full damage. DK problems.
If your problem is that you can't take enough damage to instantly nuke whoever you're fighting regardless of armor, your class has an issue.